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Well graphically the real time lighting/light mapping thing... I dont feel makes too big of a diffrence. I just always liked the Way the Doom3 engine used bump-mapping. I'm not saying the Wii cant do that. But one effect I'm quite sure it can NOT do is HDR. (correct me please. I do not know, but I do NOT think it can) HDR functions almost like a AA+light filter. It uses crazy ammounts of power, and when used right, makes a game look VASTLY better. A game like... FarCry... I will use as an example. I played it for a few months, and I always felt the entire game... world was flat... shallow... simple. And then I turned on HDR. And the world came to life. A cave was dark inside... you couldnt see anything... you then go into the cave, and over a few seconds, gain the ability to see within the cave... but you look out the cave entrance... and you see blinding white! I dont feel that is where it is most imporant but still. It's a beautiful effect. And my point is, HDR is only one of the new rendering things that will come over the next 6 years. Infact HDR is like 2 years old. Possibly 3? My point is, when a new rendering thing comes out. The PS3/360 will be able to emulate... or possibly even perform it nativly. The Wii is behind current-gen in hardware. The Wii is like a Top of the Line GeForce4. That is giving it double the power of the original x-box. (alot more than it actually has) The Graphics chips in the PS3/360 are streamlined GeForce7 and the ATi version of it. After the streamlining. They are more similar to a GeForce8. 4 generations ahead of the Wii. GeForce4 (entry level bump-mapping and VERY early shaders) (the wii has a little less power, but has some modern perks programmed in) GeForce5 (about 75% faster, than the GeForce4, and 'modern' BumpMapping, and early shaders) GeForce6 (about 75% faster, than the GeForce5, and 'modern' shaders.) GeForce7 (about 100% faster, than the GeForce6... no changes) GeForce8 (about 125% faster, than GeForce7, and next gen shader methods that are still not used) The 360/PS3 are basically GeForce7 speed, with GeForce8 shader methods. (the 360 is ATi I know, but ATi has yet to release their next gen chip yet, so the only card that it can be compared to is NV) The Wii, as I said, is a GeForce3/4 card that has GeForce5 features. (so far nothing on the Wii has shown GeForce4 abilitys, so dont think I'm bashing that power system. That is me giveing the 'reason of the doubt'. To down-build a game that much, you need to go from useing HDR, and **** next gen rendering tech, to using... AA, and the other assorted stuff. Chances are they would have to rebuild the textures, re-make the levels, and rebuild the graphics engine. Basically the only thing they get to salvage is parts of the engine, story, and textures. The levels would need to be rebuilt. (or be put through a MASSIVE program that would cost a fortuine to build to 'downsample' the maps. As long as there are more PS3+360 than Wii. More money will be there for the 360/PS3 side than the Wii side.



PSN ID: Kwaad


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