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Entroper said: Anyway, back on topic... Kwaad, from your reply, it sounds like you mean to say that porting a 360 game to the PS3 is less expensive than porting it to the Wii. That makes more sense than what I quoted when I said your logic was screwed up, so I can now retract that remark. I don't know if I necessarily agree, but it makes sense where you're coming from now. I think there are two ways to bring a game to the Wii: 1) Drop the more complex shaders, reduce texture resolution/quality, etc. Shoehorn in a control scheme. Easy, cheap, and makes the Wii version of the game inferior (but the only choice if you don't own a 360/PS3). 2) Rewrite the graphics engine, optimizing it for the Wii (still won't look as good as 360/PS3 version, but will look much better than option 1). Spend some time testing ideas for a control scheme, perhaps find something that works really well, and refine it. Now the Wii version might be worth considering OVER the 360/PS3 version, if you value control over graphics. Option 2 obviously takes more effort, but produces a much better result. I think it depends a lot on what kind of game it is as to whether or not option 2 is worth considering. Publishers will look at it as a simple investment vs. reward equation. Will they sell more copies by going with option 2? Will it cannibalize sales of the 360/PS3 versions? (Probably not much, if at all.)
There is a third option which developers may choose if the Wii is popular enough ... 3) Design game around the Wii's technical requirements, produce higher quality assets (more detailed models, higher resolution textures, advanced shaders) for use on the PS3/XBox 360 version