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Okay... First of all, the increase in price is probably cut up proportionate to last-gen prices. Its a 20% price increase, and everyone on the money-go-round wants their cut. Yes, the attach rate would have to be impossibly high at 7-10 bucks a game, and 150 bucks lost per console, plus probably another 50 or 100 bucks lost on advertising... But obviously Sony is planning on reducing hardware costs, to make a profit a few years down the road... People should be aware of the great deal that publisher/developer cuts may vary. On an anticipated mega-hit, they've got to give a bigger cut to the retailer... They could get anywhere from 15-25% of the game's price... The console maker's cut can vary even more... Though in that case, their cut is bigger on smaller games... It is rumored that some mega-hits have the liscensing fees waived entirely to ensure exclusivity... What I get from this thread is that third party games are overall performing better on Wii than PS3... Wiis exclusives are performing better than PS3s exclusives... Cross-platform games are about even, despite mixed reviews about Wii controls in traditional games... And certainly Tiger Woods will tip the scales towards Wii when next months numbers come out... Wii games are up 5:1 in terms of reaching the quarter-million mark, and make up 10 of the top 15 third party games between the two systems... Furthermore, most of PS3s third party hits come from mega-developers like EA and Activision, while Wii already has a ton of small third party developers prospering.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.