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Lonely_Dolphin said:
MTZehvor said:

On any given interaction, no. But across an entire map? Being down 1/2 strength/magic points for every battle, 1/2 def/res, and especially speed can make a substantial difference. Think about it like this: Let's say your tank unit is 2 levels higher, and has a couple extra HP points, an extra strength point, two extra def points, and an extra speed point. If you send him out to bait a couple units, the post level unit can have anywhere from 4-6 more HP at the end of the fight, substantially more if the speed/strength stat impacts a double. 4-6 less HP at the bare minimum is significant though, and can be the difference between whether you can actually afford to bait out or not. Apply that to all your units across all interactions over an entire map and it adds up.

I wouldn't say that you have to especially go out of your way to make sure you're not overleveled. The game provides a recommended level for each map; just tone down the sidequests/paralogues if you're over it (or use units that you don't usually bring into story chapters) and you should be fine. Doesn't seem any more of a hassle than any other level based combat system, at least imo.

Perhaps if we were talking about Fates, but in 3 Houses terms like tank and baiting don't apply much in this game, atleast my main strategy has simply been to walk up and kill the enemy. A few less stats wont change that, it would take a complete overhaul of mechanics, namely removing the ranged meta.

You're telling me not to do paralogues. That would be me going out of my way lul. In Conquest, I could do paralogues and the maps would still pose sufficient challange, so why is it now my fault?

The point is that if your unit is moved up and kills an enemy, it's going to draw retaliatory attacks in return. Story maps in 3H, especially post timeskip, are designed where even if you one shot enemies, you're going to trigger usually multiple retaliatory attacks from other enemy units (often more). Many of these are going to be units that are themselves in the range of others, so moving to strike them just puts whatever character you use to hit them in even more danger. Chapters 13, 19, and 20 all especially notable examples of this, along with other chapters where ballista/magic garrisons exist that are out of any single unit's move space. If your unit can consistently tank 3, 4, even 5 attacks being initiated by the enemy in a single turn in a Fire Emblem game, you're either significantly overleveled, you've gotten extremely lucky with growth rates, or you're playing Awakening with maxed pair up supports. Obvious exception is if you've got a def/res tank or something and all the enemy units are physical/magic, but that doesn't really seem to be what you're talking about here.

Personally I'd just be curious to see an example of what you're talking about tbh, if you can maybe take a picture from a chapter you play on later. Lysithea and whoever else you have as a mage are certainly capable distance killers, but the sheer number of flying/cavalry enemies that can one shot her means you either can't just place her willy nilly without getting offed, and those characters are usually far enough away to the point where they can't be killed without drawing their own degree of retaliatory fire.

I'm not telling you to not do paralogues; just maybe focus on getting the majority of exp with characters who aren't higher level. I'm also not saying it's "your fault," but a simple aspect of game design with optional battles and a leveling system is that you're never going to be able to perfectly balance maps for all playstyles. Either you balance it assuming people have done paralogues/optional maps consistently and risk making it too difficult for people who haven't, or balance it assuming people haven't and risk making it too easy for those who did use optional maps. Fates leaned more towards the former, 3H leans more towards the latter. But this is something that all strategy games and, dare I say, all RPGs themselves struggle with.

Last edited by MTZehvor - on 08 August 2019