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Jumpin said:
I guess I should rephrase my question.
1. Is the game fun to play with zero save-scumming (going back to earlier points when the result of an action is undesirable) and perma-death on?
2. Does the game have a lot of grindy/chore-like tasks required to build characters? Or is straight-up strategic action + story all the way through? (with characters growing in stats along the way)

1.  Depends on what you find fun I guess.  I wound up using the rewind feature alot, although that may be because I know its there and wind up being less cautious about planning, and taking more risks.  But if I were really intent on never using it I think I could still manage.

2.  Yeah, it does.  If you really want to micromanage your units, there is waaaaay more stuff to do than in other games.  I actually liked it, but that's me.  You can completely skip this aspect if you really want, and the game will do it for you, but then you lose a bit of control.