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Lonely_Dolphin said:
MTZehvor said:

You're probably at least 2-3 levels over what you should be if your average unit is stronger than most of the enemy units. Generally speaking, the sweetspot for difficulty imo in FE is having your units be a couple levels below enemy units: Otherwise it just becomes too easy to bait and shred them.

-1 or 2 to some of my stats isn't gonna make much of a difference. The problem with stats is just the base value overall are too high especially HP. Besides that's poor design if I have to go out of my way to make sure I'm not overleveled.

On any given interaction, no. But across an entire map? Being down 1/2 strength/magic points for every battle, 1/2 def/res, and especially speed can make a substantial difference. Think about it like this: Let's say your tank unit is 2 levels higher, and has a couple extra HP points, an extra strength point, two extra def points, and an extra speed point. If you send him out to bait a couple units, the post level unit can have anywhere from 4-6 more HP at the end of the fight, substantially more if the speed/strength stat impacts a double. 4-6 less HP at the bare minimum is significant though, and can be the difference between whether you can actually afford to bait out or not. Apply that to all your units across all interactions over an entire map and it adds up.

I wouldn't say that you have to especially go out of your way to make sure you're not overleveled. The game provides a recommended level for each map; just tone down the sidequests/paralogues if you're over it (or use units that you don't usually bring into story chapters) and you should be fine. Doesn't seem any more of a hassle than any other level based combat system, at least imo.