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Jumpin said:
I guess I should rephrase my question.
1. Is the game fun to play with zero save-scumming (going back to earlier points when the result of an action is undesirable) and perma-death on?
2. Does the game have a lot of grindy/chore-like tasks required to build characters? Or is straight-up strategic action + story all the way through? (with characters growing in stats along the way)

1. The game is incredibly easy, almost in a bad way, so I guess?

2. No lol. There's a lot of chore-like tasks, that's basically the monastery. It's technically optional but it's also one of the fastest ways to increase your skill ratings.