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Nate4Drake said:
Intrinsic said:

Oh thats true... devs will no doubt find a way to use all that but yh, the consoles don't need that.

You can also rest easy on the dedicated pool for OS RAM. I am also sure its happening being that its already happening with the PS4pro. Sony added 1GB of DDR3 RAM in the PS4pro exclusive for the OS freeing up 1GB of GDDR5 RAM. Half of that goes to games allowing 5.5GB of RAM available to devs and half is reserved as OS VRAM allowing the OS be rendered in 4k. So all Cerny has t do is pretty much continue what he is already doing.  

Yep.  Cerny already made a step forward with PS4 PRO, so it sounds natural they will continue with that on PS5.   From the "leak" : Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS; is this kind of solution too costy ?  If you ask me, 20GB GDDR6 at 880Gb/s would be fantastic for gaming, and considering the life cycle has been lengthened lately.   Could be feasible ?  

I must say I'm a bit puzzled with that 880GB/s - it seems as if someone took 11Gbps GDDR5X with 640-bit bus width and came to that number.

EDIT: There's another possibility - Micron demonstrated back in June that 16Gbps GDDR6 can be pushed to 20Gbps with slight voltage overclock. So 11x 2GB modules on 352-bit bus would give 880GB/s...but that sounds even more out there.

Last edited by HoloDust - on 15 February 2019