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Forums - PC - 33% of U.S. Game Revenue Comes From MMOs

This article is a big lie.

There's not a chance that MMO is 33% of all gaming revenue in the USA. Not even 10%.

You see, gaming (software) revenue in the USA is over $10 billion yearly.

"Annually, the industry in 2008 reached $21.33B, including $7.81B in hardware, $10.96B in software, and $2.57B in accessories."
http://vgsales.wikia.com/wiki/NPD_2008_in_review

Meanwhile WoW has 2.5 million subscribers in NA, and they pay on average $14 a month, which is 2.5 mill x 12x$14 mill = $420 million per year in revenue

Now I think that it's consensus that revenue-wise ½ of Western MMO revenue is from WoW, so has to mean that total revenue from MMO should therefore be double WoW's.

Now, double WoW revenue is 2x$420 = $840 million.

So revenue from MMOs is only $840 million in NA compared to $11 billion in other gaming revenue, which means that only 7.6% of gaming revenue comes from MMOs - not 33%!



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Maybe he meant 33% of PC revenue? If not, I agree, he's well off.

There's a fairly interesting, if slightly garbled, take on sales figures here frpm RPS, disussing how digital sales can be tracked. Snippet-

We take a step to the world stage. 13 Billion dollars is the entire PC games market in 2008. In terms of the split, Chart Track believes 24% is retail, 46% online revenue services (i.e. Subscriptions, micro-transactins), 22% is digital distribution and 8% is ad-revenue. Of course, this is world-wide, and individual territories tell a different story. Asia, for example, where only 4% of the revenue is from boxed sales. All this compares to 32 billion dollars from all console sales.



Mudface said:

Maybe he meant 33% of PC revenue? If not, I agree, he's well off.

There's a fairly interesting, if slightly garbled, take on sales figures here frpm RPS, disussing how digital sales can be tracked. Snippet-

We take a step to the world stage. 13 Billion dollars is the entire PC games market in 2008. In terms of the split, Chart Track believes 24% is retail, 46% online revenue services (i.e. Subscriptions, micro-transactins), 22% is digital distribution and 8% is ad-revenue. Of course, this is world-wide, and individual territories tell a different story. Asia, for example, where only 4% of the revenue is from boxed sales. All this compares to 32 billion dollars from all console sales.


Yes, probably it was an unlucky quote and the DFC guy actually meant just that - 33% of PC revenue, which is nothing spectacular.

But I can assure you that shio wants us to believe it's 33% of the total gaming market lol.
(he probably believes it himself)



I wonder if WoW will ever not create money for actiblizz? Maybe in 20 years?



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