drbunnig said:
I'll hazard a guess at Majora's Mask |
No, though the clue could definitely apply to Majora's Mask too. Different series and a much more recent game.
drbunnig said:
I'll hazard a guess at Majora's Mask |
No, though the clue could definitely apply to Majora's Mask too. Different series and a much more recent game.
Darashiva said:
No, though the clue could definitely apply to Majora's Mask too. Different series and a much more recent game. |
Haven't played it but maybe FF16?
Try out my free game on Steam
2024 OpenCritic Prediction Leagues:
All right, probably spend about as much time on the honorable mentions as I will on the list, but it's finally set in stone and I'm ready to throw out my hints. I should probably note as this point that almost the entire bottom 15 entries are new, so low chance you'll be able to guess them based on memory from past years.
50) Pyrite Town
49) You can power-up your power-ups in this old school racer
48) This licensed property is more known for its fighting games, but this one is a turn-based card game
47) Now this is how you control a platformer
46) Everybody knows you're only wanted as long as there are signs proclaiming it
Try out my free game on Steam
2024 OpenCritic Prediction Leagues:
UnderwaterFunktown said:
Haven't played it but maybe FF16? |
That's correct.
49. Zero Escape: Virtue's Last Reward (PC)
Visual Novels are a medium I've enjoyed, but I won't exactly be posting a lot of them in my Top 50, mostly because a lot of them barely qualify as games. However, Virtue's Last Reward manages to include enough gameplay in interesting ways that I have no hesitation about it qualifying for this Top 50.
The premise of Virtue's Last Reward is that a group of 9 characters are placed in a mysterious location and have to play a life-or-death game to escape. Progress is made by performing escape room challenges in a "point and click" style of gameplay as well as navigating the many twists and turns of the narrative. Overall, the story is a gripping tale with interesting characters that will require solving various brainteasers and spending many hours reading boxes of dialogue.
Virtue's Last Reward is a strong visual novel from the get-go, but its the Spoilers that elevate it to greatness.
My Rating: 9.0/10 Change YoY: -4
Final Fantasy XVI marked a return to true greatness for the series in my eyes, at least as far as the main series' offline titles are concerned. XV had been a very uneven experience with definite highpoints, but also various shortcomings that held it back, and even if XIII had the makings of a genuinely good game, those elements were buried under an avalanche of weird design choices and storytelling issues. XVI, while still not perfect by any means, is the first time since Final Fantasy XII that a main series entry in the series has felt like something truly special.
The game does set itself firmly apart from the rest of the series, having a much darker tone and featuring a more violent and harsh setting compared to earlier Final Fantasy games. Yet, thanks to this FFXVI also quickly finds an identity of its own. I found the main cast of characters very interesting and well-written, the story very good with heavy themes running through it, the gameplay a lot of fun, and the visuals and music absolutely exceptional. It was particularly satisfying how every region felt distinct from each other, all the way down to the dialects and even the naming conventions of both people and places. It was also great to realize that the side quests actually fleshed out both the characters and the world itself, adding some wonderful detail to the backstories of various people you came across, and giving you a better understanding of how the world had become what it was in the game. The sheer scale of the Eikon fights is also incredible to behold.
My only real complaints are the lack of enemy variety, and that the game could be a bit more challenging, or at least feature a few more difficult optional encounters if nothing else. It would also be nice if a Final Fantasy game would feature an ending that was just happy, just for a change. In this game in particular, where so much of the world and story is so utterly bleak and hopeless, I think the ending could have been a bit more positive and upbeat, rather than the decidedly bittersweet finale that we got. Still, I can't complain too much as I did very much enjoy my time with Final Fantasy XVI, never once getting bored or frustrated with the story or gameplay. I haven't yet gotten around to playing the two DLC releases, so next time FFXVI might either have fallen completely off my list, or climbed further up.
#50
The biggest thing I loved about this game that really separated it from the pack was the sheer scale of it. Spanning (as the box says) 500,000 years of human history. It goes through 14 epochs (15 with the expansion) starting in the prehistoric age and ending in the space age. The studio was founded by one of Ensemble Studios co-founders, and because of that, the gameplay does have close similarities to that of Age of Empires. But rather than being held down by AoE's specific era, it's awesome to jump from era to era. And strategy is further required since you essentially have to rebuild your army after each epoch so that you don't get too far behind technology to enemies.
Not only did the game include a map editor for custom maps/modes, but they even allowed you to create your own civilization! With an insane number of options to choose from. These player tools allowed me to have completely new experiences created by the community for years! Especially when considering just how many eras of human history you have to choose from to further customize.
And unlike AoE, you were able to have a HUGE army at your disposal. Population caps wasn't really something you had to worry about, so the screen would just be filled with units. There was even a morale system that affected unit stats. But there were also hero units that would be able to heal/boost morale or demoralize enemies and boost nearby units attack power. This game truly was ahead of its time and honestly, nothing has really replicated it since.
The campaigns were fun, but the story is probably the games weakest component. Still, going through Ancient Greece, Medieval England, World War I Germany, and modern Russia were still a huge amount of fun to play given the insanely large sandbox the developers put so much time and care into.
From being able to nuke your enemies in real time to having freaking SPACE BATTLES, there isn't another game like Empire Earth.
tagaroonie
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android
UnderwaterFunktown said: Okay, this is gonna be a doozy but I've got quite a few games I want to shoutout this year starting with writeups for my 15-ish biggest honorable mentions that includes every game that has appeared on my list previously and any games that I strongly considered for this year. I've also decided to use pictures of my physical games this year whenever possible to make things more personal (and to subtly show off my physical collection). If you're wondering why a few are still in the packaging those are the cases where I've bought a game digitally/on PC but my collector's sense got the better of me later on.
And finally a good old mixed batch of additional honorable mentions: That's it! I promise I'm done with honorable mentions now (I don't actually promise that) |
Sad to see some of these not making your top 50 (StarCraft, Mass Effect 2, & Portal), but it's partially evened out by the worst BioShock also being taken out the back and shot.
Last edited by Machina - on 13 November 2024Darashiva said: Right, my top 50 is probably about as accurate as it's going to get, so here are the first set of clues for my first five games: #50:
#49:
#48:
#47:
#46
|
47 - Lost Odyssey. Probably the only JRPG clue I'll ever guess.
Last edited by Machina - on 13 November 2024