zeldaring said:
Phenomajp13 said:
Clearly you can't count because we have already named 3 such as Mario Party, Pokemon Let's Go, and Nintendo Switch Sports. Also Super Mario Odyssey, but regardless it's the default controls for several games. I'm still trying to understand how anyone with any sense can suggest something not being mandatory isn't a core feature. I would love to hear either of you explain what us core then about any of these systems that isn't also optional?
Chrkeller said:
Remind me what mandatory motion controls Arceus and Violet have?
It is funny that people are using Odyssey, botw and Let's Go as their basis... those games are from 2017 and 2018.
Interesting they can't find anything newer with mandatory motion controls... almost Iike it isn't a focus for Nintendo and hasn't been in a long
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I think you should learn what core means. When we talk about core we are talking about game design where motion controls are the core of the game. The only things that maybe motion controls added was gyro aiming that some people like and some people don't, other then that removing motion controls from all those games doesnt change how successful they would have been.
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I think you should learn your gross bias against motion controls mean nothing. Motion controls don't have to be the core of every game. Motion controls are just another form of input like the thumbsticks or shoulder buttons. Would you suggest that thumbsticks aren't the core of a console just because Tekken for example is better played with a dpad? Of course not because Call of Duty is better played with thumbsticks. Motion controls just need to be treated like they are another form of input to be used alongside buttons not compete with them. That's what Nintendo and other developers have learned since Wii. That's why you dislike them because sometimes they were just shoehorned in. Now they are much more properly utilized and used when it makes sense. I always thought what if when playing CoD, I could drop shot with my thumbstick but maybe twist the controller to roll while fully prone? Everything doesn't have to be tied to a button, just a simple gesture would free up buttons to do other things.
Edit: What I'm really trying to say to you and Chrkeller is we have to get out of this mine set of motion controls vs traditional controls and really begin to realize they can be used together very well. I personally thought Nintendo does a good job of incorporating simple gestures into their traditional games. I really can't believe you would want Nintendo to try to tie all of Mario's movesets to buttons. They would be quite complicated, so utilizing motion controls helps simplify things sounded like a great idea. I would rather Nintendo try for gamers like you as well but honestly bro, complicated controls isn't fun to me.
Last edited by Phenomajp13 - on 07 June 2024