Pemalite said:
Correct. 1440P doesn't need to be the target for a VRAM bottleneck.
That wasn't my argument.
As for the 3050 4GB vs 6GB.
Keep in mind the 4GB actually has a 128bit memory bus (4x 32bit) and the 6GB model has a 96bit memory bus (3x 32bit) and in very bandwidth-demanding scenarios, the 4GB card can actually be faster depending on the demands of the software.
https://technical.city/en/video/GeForce-RTX-3050-4GB-mobile-vs-GeForce-RTX-3050-6GB-mobile
However, if everything is not kept equal... 3050 6GB - 2560 Cuda Cores @ 1237Mhz 3050 4GB - 2048 Cuda Cores @ 1237Mhz
Then the 6GB part is the obvious winner by sheer increase in functional processing units.
The 3050Ti will often show a sizable advantage over the 6GB variant due to it's higher levels of bandwidth, especially when a ton of alpha effects are being used.
A high probability that 1080P is not the target.
|
When the RTX 3050ti does outperform the RTX 3050 6GB, we're looking at 5%-10% gains in average framerates (but still often worse 1% lows.) When the RTX 3050 6GB outperforms the RTX 3050ti 4GB, such as in Assassins' Creed Valhalla or Forza Horizon 5, we're looking at 30-70% higher average framerates (and much better 1% lows.)
The 3050ti and 3050 6GB have the same number of CUDA cores (which is why I didn't bring up the 3050 4GB.)

Notice the 1940 Mhz core clock for the 3050ti versus 1785 Mhz for the 3050 6GB. The 13450HX is a moderately better CPU than the 5600H, but neither seems to be over-utilized (although I suppose we would have to see each core to tell for certain.)
