Dragons Dogma is the most successful marriage of a western & Japanese RPG of all time, nothing before it or after it has come close.
It's definitely quite the accomplishment, trying to marry Eastern and Western design philosophies into a single game can fail spectacularly, just look at Forspoken. Western writing team, character art design style and soundtrack, Japanese gameplay design, and the end result was a steaming pile of garbage. The difference is that Dragon's Dogma seems to have taken some of the best aspects of both Eastern and Western games and combined them, while Forspoken often did the opposite, taking some of the weaker points of Eastern and Western games and combining them. Dragon's Dogma used Japanese art design (though inspired by some western high fantasy art), western world design (Itsuno cited Lord of the Rings, Neverending Story, and Dungeons and Dragons as inspiration for the world design), a mostly Japanese soundtrack (though Fallout/Dragon Age Origins composer Inon Zur did contribute some tracks), and a mixture of Japanese and Western gameplay design (the RPG elements were inspired by WRPG's with Capcom specifically citing Fallout 3, TES 4, and Fable 2 as influences, while the combat was based on Japanese action games such as DMC, Monster Hunter, and Demon's Souls).
Last edited by shikamaru317 - on 26 March 2023