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Tekken 8 teaser



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There was a Marvel vs Capcom 2 tournament at EVO 2022.

I hope Disney finally re-release the game on Modern consoles (PS5/X Series) and PC.

The community is still really strong after 22 years.



Last edited by Hiku - on 08 August 2022

Umisho hugging his mom after beating leffen in winners finals is nice also happy chaos but he seems very innocent type player in a way . Guilty Gear Strive.



Cute and honest Sega Saturn fan, also noone should buy Sega grrrr, Sega for life. The reason I'm chaotic to few 3rd party developers is because I'm protecting Sega and also I lack skill to get really hot girl I really want. also few devs deserve it for making bad game's personal experiences, looking at Ghost Blade HD the shmup or Fighting EX Layer. My standards are too high for genres I play. KOF 13 > Fighting EX layer gameplay.

Happy Chaos is Overpowered like Lab coat 21 and leroy before patch but somehow I love this Happy Chaos player



Cute and honest Sega Saturn fan, also noone should buy Sega grrrr, Sega for life. The reason I'm chaotic to few 3rd party developers is because I'm protecting Sega and also I lack skill to get really hot girl I really want. also few devs deserve it for making bad game's personal experiences, looking at Ghost Blade HD the shmup or Fighting EX Layer. My standards are too high for genres I play. KOF 13 > Fighting EX layer gameplay.

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Hiku said:

Tekken 8 teaser

If this is the case I'm actually disappointed. Harada said the Mishima story is done and I was half hoping for a new Tekken gameplay game as like a spirtual successor.

Whole new characters, roster and stuff.

Hey, at least as they get the customisation right and it's like 6 and not 7.

EDIT: Oh and less classic characters as paid DLC, big mistake that one.



Hmm, pie.

Hiku said:

It makes sense. The degree to which I like playing a game and watching it can vary a lot.
Some games I don't like to play but love to watch. (MVC3) Some games I love to play but don't enjoy watching.

With KOF 15 it's pretty even for me, but even more enjoyable to watch at a high level than when I play. SF4 was like that as well.
I can enjoy watching Tekken, but it's much more fun when I play it myself.
SFV however is just purgatory for me. I get no enjoyment out of watching it for some reason. But both Daigo and Tokido are in Top 8 this year. It's the first time for Daigo since 2013 I think. So I'll watch it if I'm still awake.

It's more I can admire the skills involved in 2d plain fighters. No offence to Tekken as I love it but there is a lore more posturing that the other games. 



Hmm, pie.

The Fury said:
Hiku said:

Tekken 8 teaser

If this is the case I'm actually disappointed. Harada said the Mishima story is done and I was half hoping for a new Tekken gameplay game as like a spirtual successor.

Whole new characters, roster and stuff.

Hey, at least as they get the customisation right and it's like 6 and not 7.

EDIT: Oh and less classic characters as paid DLC, big mistake that one.

What? Both Jin and Kazuya are both alive. And c'mon, Heihachi is not dead.

I am like you and think its time for a fresh start though.



Xxain said:

What? Both Jin and Kazuya are both alive. And c'mon, Heihachi is not dead.

I am like you and think its time for a fresh start though.

Doesn't mean the stories not concluded.

https://tekkengamer.com/2017/03/05/harada-says-mishima-saga-will-end-death-kazuya-heihachi/

... I think you need to play T7's story mode again.

I just want a change really, love the gameplay but if they do another classic character behind a paywall or because it's too much work to add them all, I would like to just have a new set of characters completely, then people won't be disappointed. 

Might allow them to experiment with some new fighting styles or mix and match, creating new ones for brand new characters.



Hmm, pie.

The Fury said:
Hiku said:

Tekken 8 teaser

If this is the case I'm actually disappointed. Harada said the Mishima story is done and I was half hoping for a new Tekken gameplay game as like a spirtual successor.

Whole new characters, roster and stuff.

Hey, at least as they get the customisation right and it's like 6 and not 7.

EDIT: Oh and less classic characters as paid DLC, big mistake that one.

I took that as a conclusion to the Mishima family feud. Why Heihachi did the things he did, the origin of the Devil gene, etc.
That's pretty much wrapped up now, so they can have a new focus for the next story.

All new characters gets more difficult to do the bigger the roster becomes, and these days the rosters are pretty huge compared to the old days.
I think at that point it may be better to make it a different series and call it something else, kind of like how Garou Mark of the Wolves is different from King of Fighters.

Which kind of ties into DLC. If the roster keeps getting bigger and bigger, and you want to launch each new entry with some new characters, at some point it becomes unreasonable to include every classic character. But it's understandable that people can feel unhappy about that. 

The Fury said:
Hiku said:

It makes sense. The degree to which I like playing a game and watching it can vary a lot.
Some games I don't like to play but love to watch. (MVC3) Some games I love to play but don't enjoy watching.

With KOF 15 it's pretty even for me, but even more enjoyable to watch at a high level than when I play. SF4 was like that as well.
I can enjoy watching Tekken, but it's much more fun when I play it myself.
SFV however is just purgatory for me. I get no enjoyment out of watching it for some reason. But both Daigo and Tokido are in Top 8 this year. It's the first time for Daigo since 2013 I think. So I'll watch it if I'm still awake.

It's more I can admire the skills involved in 2d plain fighters. No offence to Tekken as I love it but there is a lore more posturing that the other games. 

I don't think there's any particular disparity in skill level between Tekken and 2D fighters. If anything, I feel like Tekken takes longer to learn due to the very large movelists of each character. But I think most of the skill curve in Tekken is different than in 2D games. It has less tight links (although there are some very strict Electric combos, etc), but instead Tekken is all about movement and spatial awareness. As well as keeping track of all the options the enemy has due to the very large movelists every character has, the frame data of those 100+ moves, and making the best decisions based on that. While in 2D games your opponent may have a couple of viable options in one scenario, in Tekken that can often be a lot higher.

Though when it comes to my enjoyment when I'm watching high level tournaments, especially something like Top 8 at EVO, even a very simple action can be incredibly skillful.

For example, when someone makes a very unlikely read that turns out to be correct, even though they had essentially every reason to do something else. For example if Player 1 land a simple combo on an opponent and it's going to do tons of damage, Player 1 is likely to finish that combo. But if Player 1 decides to deliberately drop the combo at the start of it before they've done barely any damage, because they believe Player 2 will do a very specific action, such as a backdash to create some distance, (which they would not be able to do if you continue the combo as that will push the opponent into the corner where there's no space for a backdash to create distance) and Plater 2 does exactly this, even though it's a lot more likely that they'd block, or do a reversal, etc, and Player 1 catches them with an even more damaging attack because of it, things like that are extremely hype, and very high level play that come from countless hours of playing.

Or for a visual example:


https://www.youtube.com/watch?v=XwveVC3r984

When Daigo hit Gamrbee with a ton of DP's in Grand Finals here.
If you just look at skill in terms of execution, the Dragon Punch motion is something anyone who just started the game can do.

But a normal player can't make a player of Gamerbee's caliber eat all those DPs in a row in spite of the great risk it carries if it is blocked. Which is why we never saw that happen again in SF4's lifetime, and why it became a legendary moment.

Last edited by Hiku - on 08 August 2022