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Forums - Gaming Discussion - Which Developers Should Make Mishandled or Shelved Game IP's

mZuzek said:
SegaHeart said:

Ex zodiac developers should make the next Star Fox game but the SNES not the N64 or gamecube ones it's 2 developers and they should do the gameplay and few levels , Nintendo does the heavier work in imaginative levels and orgasm looking bosses like fortuna giant chicken in snes version and venom 2 car boss and rabbit boss venom 1 and Titiana surreal boss fantasy the problem with nintendo is the gameplay which Ex zodiac can do a Star Fox 3 ala snes style but the imagination is still best in Nintendo and Shigeru Miyamoto leading that 5 star resturant mind in making such fantasy imagination bosses and enemies

Honestly I wouldn't mind them doing a Star Fox 1/2 remake. Which in this style would be basically like a remaster, but remade from the ground up so the games can play at 60fps. Those games haven't aged well at all and a big reason why is the framerate, it'd be nice to have a more playable version of them.

Remake sounds great a 1080 graphics overhaul and the graphics looking like Star Fox adventure or F Zero GX on the gamecube I'm blushing from thinking about it



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SegaHeart said:
mZuzek said:

Honestly I wouldn't mind them doing a Star Fox 1/2 remake. Which in this style would be basically like a remaster, but remade from the ground up so the games can play at 60fps. Those games haven't aged well at all and a big reason why is the framerate, it'd be nice to have a more playable version of them.

Remake sounds great a 1080 graphics overhaul and the graphics looking like Star Fox adventure or F Zero GX on the gamecube I'm blushing from thinking about it

I'm not lol. I meant a remake in the same graphical style, like what they're doing there with Ex Zodiac.




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mZuzek said:
snyps said:

High jump boots are not double jump boots (double jump is stupid). High jump feels incredible, double jump feels fucking dumb.

It’s a fps, it’d be better if it act like one. Tank controls with lock in do not enhance the immersion. Dual analog controls have lasted 20+ years for a reason.

I enjoy 2D and FPS, but Metroid could (and should) have become a 3rd person 360Ëš Camera game (akin to Ninja Gaiden Black). Mario and Zelda both went 3rd person.

The last time we had a 3D Metroid was what, 15 years ago? Prime 4 has been in development hell for years and we’ve never seen footage.

I haven’t played Mercury Steam’s 2D games but I’m sure they’re awesome. I’m just not in the mood for 2D Metroid, but I’ll get around to it. They do look great. 

I'm sure they made it a double jump on the 3D games because it helps with first-person platforming, which by nature is difficult to get right. You don't have a clear view of your surroundings and it's weird to see where you'll land, so having a double jump makes it a lot easier, whereas a high jump would have led to some really frustrating gameplay. That said, even without the double jump, Prime has very good platforming for a first-person game.

Dual analog controls were far from being the norm in console FPS games in the early 2000's, they were just doing what was normal at the time. In the Trilogy version, all games control closer to a dual analog mode, only the right analog is instead done with the pointer. It's safe to assume Prime 4 will have dual analog controls.

Metroid went 3rd person too, it was called Other M. You can play that one and be thankful for the awesome Prime series we got instead. Sure it loses out on the platforming aspect compared to the 2D games, but it makes up for that in atmosphere and immersion which were also always a key aspect of the series.

Yeah it's been 15 years. Retro's been making the game for well over 3 years now and the last time we've seen anything from them was a Donkey Kong game released over 8 years ago. There is definitely reason for concern.

Metroid Dread is awesome, you should play it.

You make reasonable and emotionally satisfying points.

 But have you ever played an FPS with high jump? I can only think of 2. Halo CE hacked with dev tool access and Morrowind. While your right that high jump makes platforming much harder, it also makes it more satisfying. Holding jump to fly through the air brings an exciting moment. So what if you miss and land in the lava, you jump out and shoot for the landing again. What’s more Metroid than that?

 Nintendo was trying to be different and kudos to them I guess. The tank lock on controls are unique and they work well. Still, common, every other console fps game  before and after uses dual analog, and for good reasons, it’s intuitive and the has the amount of challenge. Locking on is ok optionally, but Primes controls are so unnatural that locking on is 100% required to play. I’d rather aim and earn a few well placed shots than lock and spam. It’s totally un-Metroid. 

Other M had a sue-do 3rd person mode. It was not done right. Maybe Metroid can’t do it right no matter what, because not a lot of 3rd person shooter platform adventures exist. I think and feel that it can if it’s given to a developer that’s done it before and done it well. Honestly, I’m at a loss here on this one because I can’t think of any dev who has succeeded at this. Gunvalkryie but that was far from perfect. Can you think of one, help me out lol?

Yeah I was witness to Metroid skipping the n64. I’m already conditioned toward accepting that I won’t get what I wanted from Metroid. When they showed the splash logo for prime 5 years ago, I didn’t feel any excitement. In my opinion, there is no proof that a 3D Metroid is even in development right now. At this point, I almost wish they would sell the IP to Sony or Microsoft. 

I totally would love to play the 2D games now. I definitely will. I just had a weird injury that made it hard to play games for a while. Now I’m better but I just don’t have the incentive to invest in a switch or 3DS atm. Those two games are firmly marked on my to do’s list. 



snyps said:
mZuzek said:

I'm sure they made it a double jump on the 3D games because it helps with first-person platforming, which by nature is difficult to get right. You don't have a clear view of your surroundings and it's weird to see where you'll land, so having a double jump makes it a lot easier, whereas a high jump would have led to some really frustrating gameplay. That said, even without the double jump, Prime has very good platforming for a first-person game.

But have you ever played an FPS with high jump? I can only think of 2. Halo CE hacked with dev tool access and Morrowind. While your right that high jump makes platforming much harder, it also makes it more satisfying. Holding jump to fly through the air brings an exciting moment. So what if you miss and land in the lava, you jump out and shoot for the landing again. What’s more Metroid than that?

One thing that is more Metroid than that, is missing the jump and falling down a huge pit, because one thing the 2D games had a lot of was verticality and the Prime series kept that. So you fall multiple levels down and it takes you a solid couple of minutes just to get back where you were each time you fall. I'd rather have the easier jumps.

snyps said:
mZuzek said:

Dual analog controls were far from being the norm in console FPS games in the early 2000's, they were just doing what was normal at the time. In the Trilogy version, all games control closer to a dual analog mode, only the right analog is instead done with the pointer. It's safe to assume Prime 4 will have dual analog controls.

Nintendo was trying to be different and kudos to them I guess. The tank lock on controls are unique and they work well. Still, common, every other console fps game  before and after uses dual analog, and for good reasons, it’s intuitive and the has the amount of challenge. Locking on is ok optionally, but Primes controls are so unnatural that locking on is 100% required to play. I’d rather aim and earn a few well placed shots than lock and spam. It’s totally un-Metroid.

I don't think they were trying to be different? As I said before tank controls were pretty common in console FPS games back then. I recall playing Medal of Honor on the PS1 and it having tank controls, obviously there was GoldenEye, sure these games were a generation before but Metroid Prime came out very early in the 6th gen so it was still a normal thing then. That, and also they probably didn't think of the GameCube controller's C-stick as a good second analog for dual analog play, and they'd be right to think so.

I highly disagree with lock-on controls being "un-Metroid". Making aiming a crucial part of the gameplay, in a 3D environment, would have shifted the emphasis of the gameplay from the exploration to the shooting. Metroid was always more about exploration, by making aiming easy the Prime series kept that aspect intact. Personally I thought the best balance was in the Trilogy version, where you can aim your shots anywhere on the screen even while locking on (however this broke one specific enemy in Prime 2 that had a very small weak point and became a nightmare to deal with).

snyps said:
mZuzek said:

Dual analog controls were far from being the norm in console FPS games in the early 2000's, they were just doing what was normal at the time. In the Trilogy version, all games control closer to a dual analog mode, only the right analog is instead done with the pointer. It's safe to assume Prime 4 will have dual analog controls.

Other M had a sue-do 3rd person mode. It was not done right. Maybe Metroid can’t do it right no matter what, because not a lot of 3rd person shooter platform adventures exist. I think and feel that it can if it’s given to a developer that’s done it before and done it well. Honestly, I’m at a loss here on this one because I can’t think of any dev who has succeeded at this. Gunvalkryie but that was far from perfect. Can you think of one, help me out lol?

I can't. That said I agree with you in that it can be done right, and it was just Other M that got it all wrong. I mean, it probably would be as "simple" as combining elements from both 3D Mario (platforming) and 3D Zelda (items and level design). The thing is, Metroid Prime already has platforming - to some extent - and it has the kind of level design and item progression that Metroid games are known for. It moved the series into 3D with great success (both critical and commercial), and most people really took to the first-person approach. Seeing all these alien worlds straight from inside Samus' visor is an appealing idea, something that can't be said about Mario or Link, which is why only Metroid took the first-person approach out of these three.

That isn't to say it had to be in first-person, Metroid could've worked in 3D third-person, and by going first-person they alienated a few people. However those people are very few compared to how many fans they gained in the process, and as such there isn't much reason for them to try to make a third-person game, especially because it would feel in many ways like it's segregating Metroid into another sub-series (since it wouldn't be either like the 2D games or the Prime games).

snyps said:

I totally would love to play the 2D games now. I definitely will. I just had a weird injury that made it hard to play games for a while. Now I’m better but I just don’t have the incentive to invest in a switch or 3DS atm. Those two games are firmly marked on my to do’s list. 

To be fair I wouldn't say Samus Returns is worth buying a 3DS for. It is a good game, but it feels very standard fare for Metroid, it plays it really safe and makes sure to drop some fanservice here and there. If you've played either the original Metroid 2 or the fan remake AM2R, that's even less reason to play Samus Returns as you already know the story.

The best thing about Dread for me was that it really felt like its own thing, it felt like Metroid 5, without any unnecessary fanservice. Usually when a sequel takes decades to arrive, it ends up being too self-aware, like you can sense the developers saying "holy crap, we're making a sequel to this famous thing!" (e.g. the Star Wars sequels). Dread is nothing like that, it feels like it picked up right after Fusion and has no interest in retreading old ground or making meta references and callbacks (something Samus Returns had plenty of, which makes it even more surprising). It's simply Metroid 5, exactly like how it would be had it been made 15 years ago, except it has all the gameplay and technical improvements and quality of life features of a modern game.

If you really insist on playing Samus Returns, I'd recommend playing it before Dread, because Dread takes the same base engine of Samus Returns and improves on every aspect of it dramatically. Going back to it after Dread will likely feel super clunky.




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Prime isn't a traditional FPS and can hardly be called an FPS. You spend more of the game exploring than shooting. It's just a 2D Metroid game in 3D and FP perspective, it's literally Super Metroid with a different viewpoint. It would be like calling Super Metroid a Run n Gun like Contra. Prime is still a fantastic game. Prime 3 was amazing. 2 is Divisive and I didn't like it but had some cool stuff. Prime was originally going to be a 3rd person game and glad it wasn't. For the atmosphere, Metroid generates being in Samus helmet for 3D is the best option. Retro will no doubt make a great game in MP4. Certainly better than a 4th rate studio like Ninja Theory who fucked up DmC. Could not make a good shooter in Bleeding Edge. Team Ninja failed at Metroid. Itagaki failed to make his own action game without Tecmo. Didn't go well.



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SanAndreasX said:

Larian Studios, Obsidian, or FromSoftware should make another Ultima, with Lord British as a consultant. EA just needs to let that property go.

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Please Watch/Share this video so it gets shown in Hollywood.