I like physics in games as part of gameplay, but, IMO, game needs to be built around it, not like BotW physics that is sorely limited by what devs allowed to be or not influenced by it. I've played through BotW, then I had to sit and watch my older son's playthrough, and neither time I thought of BotW as anything more than just a solid game with lot of flaws. And that comes from someone who loves Zelda and loves openworld games since 80s.
This mimics my sentiments exactly.
It's a great game, but there are allot of technical flaws that just hold it back... Some of it is out of necessity as the game was designed for the WiiU hardware in mind.
I was thinking more of design flaws to be honest - when you have game that have certain (good) systems put in place that work only sometimes, I find it to be very flawed design. For all the talk of freedom of choice, take for example entrance to Gerudo Town - it's one of THE tropes of tabletop RPGs "you come to town gates, two guards are standing in front of it". That is setup that most parties thrive on, given the amount of possible solutions to the problem. Yet in BotW you have exactly one solution to it, and that's it - and that's part of the main quest.
Examples like that are one of many reasons I don't find it to be so brilliant and revolutionary game - I'm guessing most (if not all) people remembering something like Ultima VI from 1990 are truly wondering what are all these people talking about when it comes to BotW and innovative design. It's a solid game that hit just the right spot in the right time for (mostly) mainstream audience sick of Ubisoft's and similar openworld designs.