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Forums - Nintendo Discussion - Xenoblade Chronicles 3 launches July 29

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Hopefully the final boss doesn't require grinding to around level 100 like in XC2.



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CaptainExplosion said:

Hopefully the final boss doesn't require grinding to around level 100 like in XC2.

What? It's been three years since I beated the game, but I would say I was at around level 70. No grinding at all, I got that level from just doing the story and the secondary missions I felt like doing. Just went straight for it and beat it second try. 

What Blades were you using? Did you understood the combat (the whole specials > orbs > Chain Attack; Break > Topple, etc)? Did you have one or more healers? Did you use food? 



Vodacixi said:
CaptainExplosion said:

Hopefully the final boss doesn't require grinding to around level 100 like in XC2.

What? It's been three years since I beated the game, but I would say I was at around level 70. No grinding at all, I got that level from just doing the story and the secondary missions I felt like doing. Just went straight for it and beat it second try. 

What Blades were you using? Did you understood the combat (the whole specials > orbs > Chain Attack; Break > Topple, etc)? Did you have one or more healers? Did you use food? 

The only way I knew how to use food was to give it to certain blades to increase Affinity Points or whatever it's called.



CaptainExplosion said:
Vodacixi said:

What? It's been three years since I beated the game, but I would say I was at around level 70. No grinding at all, I got that level from just doing the story and the secondary missions I felt like doing. Just went straight for it and beat it second try. 

What Blades were you using? Did you understood the combat (the whole specials > orbs > Chain Attack; Break > Topple, etc)? Did you have one or more healers? Did you use food? 

The only way I knew how to use food was to give it to certain blades to increase Affinity Points or whatever it's called.

Food gives you all kinds of temporary stats increases and also some bonuses.



And as for the grinding matter, I know the game does not explain the overkill mechanic and it's bonuses well. But during fights and boss battles, if you use the chain attacks and orb mechanics at the right time. You can enter in the overkill state after depleting it's health bar. This can give huge bonuses in xP and gold. Grinding is really uneeded in XC.

Also exploration and side quests give you also enough that you shouldn't be just running in the field fighting monsters ... Unless you really like doing it



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It seems that this has a dodging mechanic (look at around 0:15)



Link_Nines.XBC said:

It seems that this has a dodging mechanic (look at around 0:15)

This is maybe the first time I've seen a Nintendo game using motion blur. Makes a big difference to combat animations



Link_Nines.XBC said:

It seems that this has a dodging mechanic (look at around 0:15)

The first 12 seconds of the trailer, you can hear what's prolly this game's "Gaur Plains" theme.

Also another battle track ... Could it be the Unique Monster battle theme ?



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Otter said:
Link_Nines.XBC said:

It seems that this has a dodging mechanic (look at around 0:15)

This is maybe the first time I've seen a Nintendo game using motion blur. Makes a big difference to combat animations

I believe Xeno X already used Motion Blur.  Not sure about 2 though... 

BTW, it's just me... Or does the grass disappears when the character is about to make contact with it? So weird xD



Vodacixi said:
Otter said:

This is maybe the first time I've seen a Nintendo game using motion blur. Makes a big difference to combat animations

I believe Xeno X already used Motion Blur.  Not sure about 2 though... 

BTW, it's just me... Or does the grass disappears when the character is about to make contact with it? So weird xD

Their aura and chakra is so high that it flattens the grass around them.



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