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Forums - Sony Discussion - GT7 state of play 2nd feb (30 min deep dive)

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DonFerrari said:

great video and analysis, and i disagree people wouldn't notice if consoles were swapped and forza 8 gone ps5 and gt7 go series x. the type of gameplay and content is quite different. on visuals though i can believe they will be quite close. after all they use real world cars and tracks for the most part.

I interpreted that comment not as "these games are identical", but rather that neither game is really going to be taking advantage of the system they are running on. So it doesn't make sense to console war.



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the-pi-guy said:
DonFerrari said:

great video and analysis, and i disagree people wouldn't notice if consoles were swapped and forza 8 gone ps5 and gt7 go series x. the type of gameplay and content is quite different. on visuals though i can believe they will be quite close. after all they use real world cars and tracks for the most part.

I interpreted that comment not as "these games are identical", but rather that neither game is really going to be taking advantage of the system they are running on. So it doesn't make sense to console war.

Isn't Forza 8 supposed to be build from the ground up for XBox Series (like GT Sport was build from the ground up for ps4 and ps5)

GT7 won't be taking full advantage of the ps5 and it will actually look a bit less pretty in the lighting department for the dynamic time / weather tracks.
https://www.gtplanet.net/polyphony-digital-reveals-gt-sports-iris-ray-tracing-system-at-cedec-2018/
PS5 won't be able to match that (Baking a course like the Nürburgring — which the paper explains is 42GB of compressed data — is distributed to eight rendering servers with 40 CPU cores each. The 320 total cores can render lighting data for all 42GB in about 30 minutes.)
Yet dynamic time and weather with real impact on performance and tire grip will make a huge difference.

But it will still load very fast on ps5, use the haptic feedback and adaptive triggers, 3D audio, ray tracing for photo mode, and of course higher resolution, less pop in, more stable frame rates.

And GT7 has the benefit of starting with the full track roster and cars from GT Sport. Forza 8 will have some catching up to do when it comes out.



SvennoJ said:
the-pi-guy said:

I interpreted that comment not as "these games are identical", but rather that neither game is really going to be taking advantage of the system they are running on. So it doesn't make sense to console war.

Isn't Forza 8 supposed to be build from the ground up for XBox Series (like GT Sport was build from the ground up for ps4 and ps5)

GT7 won't be taking full advantage of the ps5 and it will actually look a bit less pretty in the lighting department for the dynamic time / weather tracks.
https://www.gtplanet.net/polyphony-digital-reveals-gt-sports-iris-ray-tracing-system-at-cedec-2018/
PS5 won't be able to match that (Baking a course like the Nürburgring — which the paper explains is 42GB of compressed data — is distributed to eight rendering servers with 40 CPU cores each. The 320 total cores can render lighting data for all 42GB in about 30 minutes.)
Yet dynamic time and weather with real impact on performance and tire grip will make a huge difference.

But it will still load very fast on ps5, use the haptic feedback and adaptive triggers, 3D audio, ray tracing for photo mode, and of course higher resolution, less pop in, more stable frame rates.

And GT7 has the benefit of starting with the full track roster and cars from GT Sport. Forza 8 will have some catching up to do when it comes out.

Very nice. I personally never been a fan of the Forza series in general. I prefer the progression system GT uses but to each his own neither are bad games. 



the-pi-guy said:
DonFerrari said:

great video and analysis, and i disagree people wouldn't notice if consoles were swapped and forza 8 gone ps5 and gt7 go series x. the type of gameplay and content is quite different. on visuals though i can believe they will be quite close. after all they use real world cars and tracks for the most part.

I interpreted that comment not as "these games are identical", but rather that neither game is really going to be taking advantage of the system they are running on. So it doesn't make sense to console war.

In the context of the greater discussion they were having at that time I interpreted it as "comparing these games as some sort of gauge of which console is better is fruitless because at this point the hardware is so much more advanced than where we came from that you wouldn't be comparing hardware capabilities. You'd really just be comparing the talent of the teams, their priorities in design, and the resources they had." And I fully agree with that notion.