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Forums - Sony Discussion - PlayStation VR2 | OT | PC support 2024

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I've heard Sony is trying to create games that are adaptable to "standard gaming" and "VR gaming"... success in this area would be interesting for the future of VR as it would greatly improve "amount of content" and " financial viability of the product"...
I hope they can create games that deliver a good experience in both VR and "standard gaming" at the same time.
I've also heard that these new Headset/Controls are going to be a big help in the quest to create this "adaptive experience" valid for VR and standard gaming. For example, the "motion sickness" problem has seen notable improvements and the new controller comes with many new options for commands and gameplay.



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My body is ready



I have (or have/had in the household): ZX Spectrum, Commodore 64, Amiga, NES, Sega Master System, Super Nintendo, Sega Megadrive, Gameboy, Playstation, Nintendo 64, Windows 95, Gameboy Colour, Windows 98, Sega Dreamcast, Gameboy Advance, PS2, Gamecube, Xbox, Windows XP, Nintendo DS, Xbox 360, Wii, PS3, Windows Vista, iPhone, Windows 7, 3DS, Wii U, PS4, Windows 10, PSVR, Switch, PS5 & PSVR2. :D

and I Don't have: Magnovox Odyssey, Any Atari's, Any Macintosh computers, Sega Gamegear, Virtual Boy, Sega Saturn, N-gage, Xbox One, Xbox Series X/S, PSP, PSVita & Andoid Phone. Plus any non-main-stream consoles/platforms I haven't mentioned.

Rumor has it that Half Life: Alyx is making its way to PSVR2. It would be one hell of a way to introduce yourself into VR gaming lol.



twintail said:

That would be fantastic. I'd definitely pick it up. But you know, I'd like Sony/ Valve to go further and to bring over updated ports of HL1, 2 (and the episodes) and give them basic VR support (but can be played traditionally). 

Would be great to have the entire mainline series on PS5.

I feel like that would take a ton of effort to do. But a remake of Half Life 1 & 2 and the episodes with VR support would do absolute gangbusters. 



Leynos said:

So Sony will release ahardware add on for the hardware you can't find anywhere in stores. Oh neat so this hardware will be scalped and Sony will have 2 new systems impossible to find. Why not focus on getting more PS5's out there before releasing add one system?

I don`t think there will be that much demand that scalpers will be a thing. But I like your optimism.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Manlytears said:

I've heard Sony is trying to create games that are adaptable to "standard gaming" and "VR gaming"... success in this area would be interesting for the future of VR as it would greatly improve "amount of content" and " financial viability of the product"...
I hope they can create games that deliver a good experience in both VR and "standard gaming" at the same time.
I've also heard that these new Headset/Controls are going to be a big help in the quest to create this "adaptive experience" valid for VR and standard gaming. For example, the "motion sickness" problem has seen notable improvements and the new controller comes with many new options for commands and gameplay.

For me RE7 already showed a game that works quite well on PSVR and Regular.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I hope it's backwards compatible with the original. I have a huge catalog of PSVR games and I'd hate to leave them behind when I finally transition.



d21lewis said:

I hope it's backwards compatible with the original. I have a huge catalog of PSVR games and I'd hate to leave them behind when I finally transition.

If you order on Sony customer relationship they send you and adapter for PSVR to use on PS5, and you can play the PS4 VR games on it, not sure if there is any that isn't compatible.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
d21lewis said:

I hope it's backwards compatible with the original. I have a huge catalog of PSVR games and I'd hate to leave them behind when I finally transition.

If you order on Sony customer relationship they send you and adapter for PSVR to use on PS5, and you can play the PS4 VR games on it, not sure if there is any that isn't compatible.

I'm hoping I can use my old games with the new headset. Maybe even with better performance.

Still can't get my hands on a PS5 but if possible, I'd love to get that adapter now. I know I'm getting the console sooner rather than later.



IGN did a comparison between different VR headsets - https://www.ign.com/articles/psvr2-vs-oculus-quest-2-valve-index-comparison-specs