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Forums - Gaming Discussion - Games with unfair Metascore

Player2 said:

Too low scores:

Pac-Man World Rally (57), Sonic Riders Zero Gravity (56), Batman the Brave and the Bold (70), Cannon Spike (73), God Hand (73), Wario Land Shake It (78) to name a few.

Cave shooters usually don't have high scores. Many older Atelier games have a Metascore below 70 too.

Totally forgot about Wario Land Shake It. What a game. One of the best in the series (the best for me). The soundtrack is specially great and nobody ever mentions it!. And of course the art style is top notch and the gameplay is super fun and engaging. Easily an 85.



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SKMBlake said:
Ka-pi96 said:

Except that's simply not true. The game ran perfectly fine last time I played it.

If you dropped your PS3 out of a window or something, that's hardly the games fault.

I guess the guy that did this analysis dropped his PS3 from the window as well:

Framerate that doesn't go above 26fps, driving is between 17fps and 20fps, allisaing everywhere, all textures are blurry.

So I don't know what you call "perfectly fine"

It's not perfectly fine, but this kind of stuff was common back then. I remember playing Skyrim on the Xbox 360 and both the resolution and framerate were consistently crap. No one complained. These days people call anything that doesn't run perfectly "unplayable".

Framerate dips to 50fps during heavy load? Unplayable.
Loading screens take longer than 15 seconds? Unplayable.
Resolution is dynamic and goes below 900p? Unplayable.
You can see pop in when moving around? Unplayable.
There's a very intended gameplay mechanic you disagree makes the game better? Unplayable.

Seriously that word is thrown around everywhere, it's just annoying. No one called GTA IV unplayable on the PS3 back when it released.




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mZuzek said:
SKMBlake said:

I guess the guy that did this analysis dropped his PS3 from the window as well:

Framerate that doesn't go above 26fps, driving is between 17fps and 20fps, allisaing everywhere, all textures are blurry.

So I don't know what you call "perfectly fine"

It's not perfectly fine, but this kind of stuff was common back then. I remember playing Skyrim on the Xbox 360 and both the resolution and framerate were consistently crap. No one complained. These days people call anything that doesn't run perfectly "unplayable".

Framerate dips to 50fps during heavy load? Unplayable.
Loading screens take longer than 15 seconds? Unplayable.
Resolution is dynamic and goes below 900p? Unplayable.
You can see pop in when moving around? Unplayable.
There's a very intended gameplay mechanic you disagree makes the game better? Unplayable.

Seriously that word is thrown around everywhere, it's just annoying. No one called GTA IV unplayable on the PS3 back when it released.

The Xbox 360 version is far better.

And I'm calling it unplayable even if used to play my games on a shitty PC which used to run games at 320p@15fps, and I am almost exclusively playing my games on the Switch nowadays, mostly 3rd party ports, so I don't use the word "unplayable" lighlty.

I even do cloud gaming for years now, with a DSL connection, and with all the problems it can have.

Heck, I even finished GTA III 2 weeks ago on the Switch despite everybody calling it a hot mess and a buggy unplayable game. I thought it ran just fine.

But I'm sorry, GTA IV on PS3 is the only game I quit playing because it was unplayable.



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SKMBlake said:
mZuzek said:

It's not perfectly fine, but this kind of stuff was common back then. I remember playing Skyrim on the Xbox 360 and both the resolution and framerate were consistently crap. No one complained. These days people call anything that doesn't run perfectly "unplayable".

Framerate dips to 50fps during heavy load? Unplayable.
Loading screens take longer than 15 seconds? Unplayable.
Resolution is dynamic and goes below 900p? Unplayable.
You can see pop in when moving around? Unplayable.
There's a very intended gameplay mechanic you disagree makes the game better? Unplayable.

Seriously that word is thrown around everywhere, it's just annoying. No one called GTA IV unplayable on the PS3 back when it released.

The Xbox 360 version is far better.

And I'm calling it unplayable even if used to play my games on a shitty PC which used to run games at 320p@15fps, and I am almost exclusively playing my games on the Switch nowadays, mostly 3rd party ports, so I don't use the word "unplayable" lighlty.

I even do cloud gaming for years now, with a DSL connection, and with all the problems it can have.

Heck, I even finished GTA III 2 weeks ago on the Switch despite everybody calling it a hot mess and a buggy unplayable game. I thought it ran just fine.

But I'm sorry, GTA IV on PS3 is the only game I quit playing because it was unplayable.

Fair enough then, I've never played GTA IV on the PS3 to know. From the video, it didn't look that bad.

As for the new trilogy versions, those are a good example of what I just said. Everyone's calling them unplayable, but they're really not. The issues with the trilogy are mostly related to art direction, or lack thereof - it's the hideous character models, senseless implementation of modern lighting without any thought as to how it'd change the look of 20-year-old games, and just a general ugliness because you can tell the whole thing was made without any consideration for the way the games were supposed to look. Then there's also many glitches, mostly visual ones, and oversights or places where you can see the devs clearly cutting corners to get the game "done". And then there's performance issues, with the Switch version running at less than 30fps at a lower resolution and the other consoles struggling a bit too - these stick out because it's really hard to believe they couldn't get early 2000's games running better on modern hardware. But it's absolutely not "unplayable", yet that's what people will use to describe it because it's what people do nowadays.




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^ as someone who played the Trilogy remaster on release. It was broken. Vehicles would blow up seconds after being damaged and you get wasted even before you can get out - infuriating during missions. Cars would clip on random things and go wild, NPC would bug out too alongside other glitches and bugs. Oh and that horrible rain effect that looks like it was raining milk on top on the camera (look it up) and rain would sometimes appear inside buildings (lol). The game was in a incomplete state and was rightfully called out. Now that was unplayable - unless you can deal with playing through immersion and game breaking bugs.

Its wasn't quite as bad as Cyberpunk 2077 for consoles but it was close. GTA otoh on PS3 was fine. Outside of performance hitches, which was normal for PS3 multiplats (particularly with open world games). Judging games purely based on performance is a bit silly I think. Its like all those great SNES, PSX and N64 games that ran at sub 25fps (and lower) but they were/are still very 'playable' to this day.

Last edited by hinch - on 09 December 2021

SKMBlake said:
Ka-pi96 said:

Except that's simply not true. The game ran perfectly fine last time I played it.

If you dropped your PS3 out of a window or something, that's hardly the games fault.

I guess the guy that did this analysis dropped his PS3 from the window as well:

Framerate that doesn't go above 26fps, driving is between 17fps and 20fps, allisaing everywhere, all textures are blurry.

So I don't know what you call "perfectly fine"

I wouldn't call it "perfectly fine", but I beat the game twice on PS3...so "unplayable" seems to be the word in question.

"unplayable" is like saying "I love you".  People say it so easily, that most of the time it does not equate to what the term actually means.



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