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Forums - Gaming Discussion - Digital Foundry- Next-gen The Division 2 updated test + Ghost Recon next-gen test

Series x will always win when just utilising raw horse power. Only exclusives will matter.



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KratosLives said:

Series x will always win when just utilising raw horse power. Only exclusives will matter.

But in reality u know that is not the case.



Was patched on PS5 to add in the missing Screen space reflections and volumetrics, but Xbox Series X still has better texture filtering (thanks to Microsoft's forced 16x filtering on all back compat games) and PS5 is still 1080-1890p dynamic compared to Series X 1800p-2160p dynamic. Load times also didn't really improve on PS5, still 15 seconds compared to 6 seconds on Series X.

Additionally, here are the results for Ghost Recon Breakpoint:

Xbox Series S Xbox Series X PS5
Resolution mode resolution 1440p dynamic 2160p/4K dynamic 1440p dynamic
Framerate mode resolution Not available 1440p dynamic 1080p dynamic
Resolution mode framerate 30 fps locked 30 fps locked 30 fps locked
Framerate mode framerate Not available 60 fps almost all of the time, but can get random drops as low as 53 fps which aren't repeatable, you can die and respawn in the same area and be at locked 60 fps again 60 fps almost all of the time, but can get random drops as low as 49 fps which aren't repeatable, you can die and respawn in the same area and be at locked 60 fps again
Graphics settings differences 16x anisotropic filtering through Microsoft's forced 16x AF back compat feature 16x anisotropic filtering through Microsoft's forced 16x AF back compat feature Lower anisotropic filtering on both modes, lower ambient occlusion setting on framerate mode
Last edited by shikamaru317 - on 23 February 2021

shikamaru317 said:

Was patched on PS5 to add in the missing Screen space reflections and volumetrics, but Xbox Series X still has better texture filtering (thanks to Microsoft's forced 16x filtering on all back compat games) and PS5 is still 1080-1890p dynamic compared to Series X 1800p-2160p dynamic. Load times also didn't really improve on PS5, still 15 seconds compared to 6 seconds on Series X.

Additionally, here are the results for Ghost Recon Breakpoint:

Xbox Series SXbox Series XPS5
Resolution mode resolution1440p dynamic2160p/4K dynamic1440p dynamic
Framerate mode resolutionNot available1440p dynamic1080p dynamic
Resolution mode framerate30 fps locked30 fps locked30 fps locked
Framerate mode framerateNot available60 fps almost all of the time, but can get random drops as low as 53 fps which aren't repeatable, you can die and respawn in the same area and be at locked 60 fps again60 fps almost all of the time, but can get random drops as low as 49 fps which aren't repeatable, you can die and respawn in the same area and be at locked 60 fps again
Graphics settings differences16x anisotropic filtering through Microsoft's forced 16x AF back compat feature16x anisotropic filtering through Microsoft's forced 16x AF back compat featureLower anisotropic filtering on both modes, lower ambient occlusion setting on framerate mode

I see the trend of developers going for higher resolutions on the XSX continues. Has any developer decided to go for a higher resolution on the PS5 yet?



chakkra said:
shikamaru317 said:

Was patched on PS5 to add in the missing Screen space reflections and volumetrics, but Xbox Series X still has better texture filtering (thanks to Microsoft's forced 16x filtering on all back compat games) and PS5 is still 1080-1890p dynamic compared to Series X 1800p-2160p dynamic. Load times also didn't really improve on PS5, still 15 seconds compared to 6 seconds on Series X.

Additionally, here are the results for Ghost Recon Breakpoint:

Xbox Series SXbox Series XPS5
Resolution mode resolution1440p dynamic2160p/4K dynamic1440p dynamic
Framerate mode resolutionNot available1440p dynamic1080p dynamic
Resolution mode framerate30 fps locked30 fps locked30 fps locked
Framerate mode framerateNot available60 fps almost all of the time, but can get random drops as low as 53 fps which aren't repeatable, you can die and respawn in the same area and be at locked 60 fps again60 fps almost all of the time, but can get random drops as low as 49 fps which aren't repeatable, you can die and respawn in the same area and be at locked 60 fps again
Graphics settings differences16x anisotropic filtering through Microsoft's forced 16x AF back compat feature16x anisotropic filtering through Microsoft's forced 16x AF back compat featureLower anisotropic filtering on both modes, lower ambient occlusion setting on framerate mode

I see the trend of developers going for higher resolutions on the XSX continues. Has any developer decided to go for a higher resolution on the PS5 yet?

To be fair, these are both back compat games rather than games with proper next-gen versions. From what I've heard, Sony has some crappy policy that forces devs to pay Sony to re-certify a game as a PS5 title if they want to make significant upgrades for PS5, which is why we've had several PS5 games that run at essentially PS4 Pro settings at a higher framerate, as opposed to those same games being upgraded to higher resolution, sometimes with higher graphics settings on Xbox Series. 

Don't think any games has had higher resolution on PS5 as of yet. 



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KratosLives said:

Series x will always win when just utilising raw horse power. Only exclusives will matter.

As much as comparing games these days isn't that important anymore due to the little differences between them these days. Comparing exclusives is not a thing due to you cannot compare a game that isn't released on the other hardware. Each game is built differently and when it comes to exclusives, we wont know how well it would run on another platform without actually seeing it.



-Spambot-

Last edited by Ryuu96 - on 24 February 2021