V I L L A G E
The stills don't do it justice, either! Next Gen is here!
- Textures are FABULOUS! Finally reaching a point where nearly everything looks detailed and crisp!
- Lighting is great (though not quite Metro great, but you know)!
- The way that wine flowed from the bottle to the glass was truly one of those next gen moments for me. Yes, it is early, but I couldn't help but feel like we are truly reaching that point!
I just wonder what you consider Next-gen. It should be a game that look considerably better than Star wars Battlefront2 on Ultra settings or The last of Us2. I just don't see much different between those games and Resident evil Village. Next Battlefield will not be a cross gen game, maybe that one will look next-gen.
Well, neither Battlefront II nor LOU II deal with raytraced lighting. That, alone, puts RE (and Metro) above them. Then there are the character models (of which both RE and Metro clear Battlefront II) and texture mapping, particularly using Quixel 4096x4096 (where RE beats both LOU and Battlefront II - though the latter uses an older form of photogrammetry that worked for 2017).
Although anyone's definition of 'next gen' can be what ever they choose it to be, the two games I mentioned take steps forward in both lighting and textures. Battlefront II was amazing for 2017, but in 2021, it has been pushed back (Cyberpunk, Cold War, and both releases from last week are stand outs). LOU II probably retains the best looking real-time character models, but with baked lighting, it doesn't beat out these newer games that use raytraced lighting. Without bounce, older games look more bland by default.
Last edited by CGI-Quality - on 09 May 2021