And no I don't find it curious that they've often looked at the Series X versions for having bugs. Again if you just look at the examples its clear why they thought there was something up. AC, literally screen tearing so much its hard for people without VRR to enjoy and features a camera glitch which makes the fps looks unstable when it is. Dirt5, has LOD which are multitudes worse than PS5 despite us understanding them to be comparable machines where the difference should be fps or resolution. DMC, dropping 50frames below the PS5 version during the 120fps mode....
COD, runs almost perfectly, just dips a bit here and there during setpieces. This is not like the others lol. By your logic they would have claimed the Series X running worse at 120fps was a bug but they didn't. I don't see the bias but I'll leave this thread here.
I wouldn't be surprised that something escape devs and is seem by users or crash reports, etc. That is nature of bugs. But Compared to the time QA test the games compared to the time DF had with it something as obvious as the whole mode not having the right level of assets seem very odd to miss.
Nope not saying they already knew it was a problem, what I'm saying is that for the drops in Xbox versions they assumed it was a bug (almost all of them), while for this case on PS5 they passed over it accepting as HW limitation.
If you don't find it curious that let's say 100% cases of problems on Xbox (even if repeatable and present the whole time) are supposedly bugs, but 0% on PS5 are expected to be bugs ok.
You know what they said about Series X running worse at 120fps? VRR will cover for it, it isn't much of an issue, and "I don't know why that is happening".
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
Azzanation: "PS5 wouldn't sold out at launch without scalpers."