That's cool and all, but its rather a useless stat if the console is incompatible with next gen games. The X with all its power is not next gen compatible, where as the Series S is. I understand the X has its advantages on paper but in reality its limited when it comes to the newer games.
It's "not compatible" because Microsoft has dictated it so by cutting production and support... Which means developers will abandon it.
The Ram Type/Speed or Bus Width doesn't really affect how a game is made, but does has a direct correlation to cost... And with the older GDDR5/GDDR5X memories no longer being mass produced and GDDR6 being the production focus, the Xbox Series S will have a big long-term cost advantage on DRAM thanks to it being a commodity.
We also need to remember that developers typically spent all the Xbox One X's horsepower by chasing the 4k dream, the Xbox Series S will likely not suffer that same fate.
Either way, the Xbox Series S is a far more cost-effective device to manufacture and sell than the Xbox One X.
Thats true, it is dictated by the company to continue or abandoned it.
The 1X is an amazingly built platform however it will struggle with future CPU based games etc. 1X was built to be a 4k machine 1st. Series S is for the long haul. Series S has what it needs to play next gen games with lower fidelity.
My debate is more about trying to advertise the PROs and Xs numbers to help sell the systems over the Series S which we all know Teraflops dont tell the full story of a systems capability.