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Forums - Nintendo Discussion - Nvidia Hiring For (Likely) Switch 2, DLSS 2.0 looks like a feature

curl-6 said:

The argument that Nintendo needs to release new hardware soon to continue getting ports is ultimately a flawed one because firstly third party ports aren't what is selling the system, and secondly the sooner they release a new system, the less capable it will be of getting next gen ports. Better to wait until 2023/2024 when it can be to PS5/XSX what Switch 1 was to PS4/Xbone.

You misunderstood the point of my post. I am not saying they need multiplats or ports. I'm showing how a dev, with professional knowledge about game making, explains a problem when a platform becomes too outdated. I posted it to support the idea that, the bigger the gap, the harder it is to support a seamless delivery. It was in answer to your last post.

No flaw in it sorry.



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padib said:
curl-6 said:

The argument that Nintendo needs to release new hardware soon to continue getting ports is ultimately a flawed one because firstly third party ports aren't what is selling the system, and secondly the sooner they release a new system, the less capable it will be of getting next gen ports. Better to wait until 2023/2024 when it can be to PS5/XSX what Switch 1 was to PS4/Xbone.

You misunderstood the point of my post. I am not saying they need multiplats or ports. I'm showing how a dev, with professional knowledge about game making, explains a problem when a platform becomes too outdated. I posted it to support the idea that, the bigger the gap, the harder it is to support a seamless delivery. It was in answer to your last post.

No flaw in it sorry.

I see no reason why a fully next gen Switch couldn't support cloud saves, smart delivery, and backwards compatibility with the current Switch. 

The gap really doesn't matter.

Last edited by curl-6 - on 04 August 2020

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:

I see no reason why a fully next gen Switch couldn't support cloud saves, smart delivery, and backwards compatibility with the current Switch. 

The gap really doesn't matter.

Your word against a proper dev.



padib said:
curl-6 said:

I see no reason why a fully next gen Switch couldn't support cloud saves, smart delivery, and backwards compatibility with the current Switch. 

The gap really doesn't matter.

Your word against a proper dev.

It's actually not as they've said nothing that contradicts me. That "proper dev" also has no knowledge of Nintendo's inner working and plans, and their game is ultimately of basically zero importance to Switch and Nintendo

Last edited by curl-6 - on 04 August 2020

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
padib said:

Your word against a proper dev.

It's actually not as they've said nothing that contradicts me. That "proper dev" also has no knowledge of Nintendo's inner working and plans, and their game is ultimately of basically zero importance to Switch and Nintendo

Again you missed the point entirely. The dev highlights the importance the hardware gap has on the ability to have games be supported across the two devices.

It's not something I really need to explain to you or support, so I'm being very patient about it. It's patently obvious to be honest with you.

The higher the hardware gap, the harder it is to support the hardware with the same software. So, my post just supports that platitude.

If you want to contradict it until the sun implodes, have fun, but I'm out. 



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padib said:
curl-6 said:

It's actually not as they've said nothing that contradicts me. That "proper dev" also has no knowledge of Nintendo's inner working and plans, and their game is ultimately of basically zero importance to Switch and Nintendo

Again you missed the point entirely. The dev highlights the importance the hardware gap has on the ability to have games be supported across the two devices.

It's not something I really need to explain to you or support, so I'm being very patient about it. It's patently obvious to be honest with you.

The higher the hardware gap, the harder it is to support the hardware with the same software. So, my post just supports that platitude.

If you want to contradict it until the sun implodes, have fun, but I'm out. 

Methods like smart delivery + cloud saves, (and backwards compatibility) work just as well across a normal generational gap, as Xbox One and Xbox Series X demonstrate. The user's software, save data, NNID, etc carries over seamlessly to the next gen device with no need at all for smartphone-like soft successors.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

By 2023, the Switch 2 should be able to be better than what the Switch 1 was to the PS4/XB1.

The Tegra X1 came out in spring 2015 for an affordable $199.99 Shield box, that was only about 16 months after the PS4 launched.

16 months after the PS5 launches takes you into spring 2022 only actually.

So 2023 would be an extra year tacked on to that, the Tegra X1 would be 8 years old by then, which is actually a year older than the PS4 is when it will be replaced (2013-2020).

Then you have to factor in DLSS 2.0 into that equation too, DLSS 2.0 basically makes a chip conservatively 2-3x more powerful in effective terms because it reduces the native resolution by such a huge degree. This is something the first Switch/Tegra X1 did not have the benefit of.



curl-6 said:
padib said:

Again you missed the point entirely. The dev highlights the importance the hardware gap has on the ability to have games be supported across the two devices.

It's not something I really need to explain to you or support, so I'm being very patient about it. It's patently obvious to be honest with you.

The higher the hardware gap, the harder it is to support the hardware with the same software. So, my post just supports that platitude.

If you want to contradict it until the sun implodes, have fun, but I'm out. 

Methods like smart delivery + cloud saves, (and backwards compatibility) work just as well across a normal generational gap, as Xbox One and Xbox Series X demonstrate. The user's software, save data, NNID, etc carries over seamlessly to the next gen device with no need at all for smartphone-like soft successors.

Yes, but the game must be developed independently for both if the gap is too big, I thought I clarified that to you when I quoted the japanese dev, and you also know that apps can only be supported up to a certain version of smartphones unless they are upgraded. As the gap gets greater, so does the ability of software to stay compatible on all machines.

Anyway, here is the quote I was looking for: https://gamrconnect.vgchartz.com/post.php?id=6022102

Last slide here: https://www.nintendo.co.jp/ir/en/events/130131/05.html



padib said:
curl-6 said:

Methods like smart delivery + cloud saves, (and backwards compatibility) work just as well across a normal generational gap, as Xbox One and Xbox Series X demonstrate. The user's software, save data, NNID, etc carries over seamlessly to the next gen device with no need at all for smartphone-like soft successors.

Yes, but the game must be developed independently for both if the gap is too big, I thought I clarified that to you when I quoted the japanese dev, and you also know that apps can only be supported up to a certain version of smartphones unless they are upgraded. As the gap gets greater, so does the ability of software to stay compatible on all machines.

Anyway, here is the quote I was looking for: https://gamrconnect.vgchartz.com/post.php?id=6022102

Last slide here: https://www.nintendo.co.jp/ir/en/events/130131/05.html

I get what you're saying, but even with a full generational leap, cross-gen game development is already standard practice during transitions. We'll see tons of games over the next year that run on both PS4/Xbone and PS5/XSX.

From Nintendo's perspective, all they need to do is make Switch software, NNID, etc carry over seamlessly to Switch 2.

I think we will just have to agree to disagree for now. At this time I just don't feel there's enough evidence to say with any confidence that their plan is to adopt the smartphone model.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
padib said:

Yes, but the game must be developed independently for both if the gap is too big, I thought I clarified that to you when I quoted the japanese dev, and you also know that apps can only be supported up to a certain version of smartphones unless they are upgraded. As the gap gets greater, so does the ability of software to stay compatible on all machines.

Anyway, here is the quote I was looking for: https://gamrconnect.vgchartz.com/post.php?id=6022102

Last slide here: https://www.nintendo.co.jp/ir/en/events/130131/05.html

I get what you're saying, but even with a full generational leap, cross-gen game development is already standard practice during transitions. We'll see tons of games over the next year that run on both PS4/Xbone and PS5/XSX.

From Nintendo's perspective, all they need to do is make Switch software, NNID, etc carry over seamlessly to Switch 2.

I think we will just have to agree to disagree for now. At this time I just don't feel there's enough evidence to say with any confidence that their plan is to adopt the smartphone model.

Okay, let's agree to disagree it's a good idea. Just remember that while many late PS4/Xbone games will run on PS5/XSX, these would typically need to be ported, except on Xbox for those games leveraging MS's new Smart Delivery system, which is made to make 1 game work on all platforms (here X1 and XsX). The amount of effort is significantly reduced because it allows to make only 1 game rather than 1 game and a next-gen port. Similarly, with the new model (I shouldn't even really call it a smartphone model), a game would only be made once, and runable everywhere if the architecture is made by Nintendo. Since Nintendo went on record to plan for this (per my links), we know that it will come in one shape or form. But how big the gap will be, nobody knows and there I'll be glad to say let's wait and see.

Also, Nintendo has trolled us in the past (in 2014 they said they would not be uniting their handheld and home consoles despite what we were predicting), so anything is possible! Still, it should become industry practice as Apple, Google and now Microsoft are leading the charge here and it makes good business sense, increasing buyer confidence.

I just want to go full circle and show something that will drive my idea home, and connect back to OP. Look at what Nintendo did in the past to offer a refined version of Twilight Princess. Of course it goes without saying that Nintendo spent a good amount of money in this port.

Now, with the new tech highlighted by OP, imagine that this could in theory be done by AI, making old games run faster and much nicer on a new model Switch, without requiring a generational gap. It could even accept the old cartridges for all the tech cares. We don't need to agree, just put it in your pipe for a bit and let it masserate.

Last edited by padib - on 06 August 2020