Well most of the complaints stem from lighting and enemy character textures. Also grass/foliage.
There will be a ray tracing patch, that unfortunately won’t make it till after launch. I’m not expecting a night and day graphical changes but at least enemy textures and grass isn’t an impossible task to at least touch up.
And massive pop-in everywhere, front and back.
Simplified, pop-in is a sure sign you are too late in whatever you want to achieve within a frame. If you think that ray tracing (something that will take away small to massive compute power depending on what you want to do) will help (it can't), you are in for a rude awakening.
I watched the whole presentation with increasing befuddlement. It is apparent that there is some cognitive dissonance within MS, and between the pr people hyping the X1X and the people actually making the games. I'm absolutely convinced that the latter group warned the former group to hold back on presenting Halo as the greatest thing since sliced bread. The people "who know better" didn't listen and even made Halo the opening sequence. I have not seen a single comment from an engineer involved in game programming that understood this horrible decision.
Let's face it, for the "Most powerful console in the world", starting your show with somewthing that barely, and that is what it was, barely exceeding X360 level graphics was, let's say it nicely, interesting.
Equally telling was the immediate reaction to critique of the hype crowd: "It was Corona", "It was an early build", "The dog chew on the Blu-ray disk", etc. etc. If that doesn't scream cognitive dissonance, or point blank, incompetence, I don't know. It is almost like watching an Orangehead press briefing.
I hope there is more of the same coming. It makes for good watching entertainment.