Forums - Sony Discussion - How Sony will respond Game Pass?

DonFerrari said:
sales2099 said:

Just listing the advantage of a multiplayer title vs a single player title. Time is on ones side more then the other (If done right). At the moment LOU2 is being played more. But in a year from now? SoT can easily remain relevant where as the other needs a next gen re release with its delayed MP component to stay relevant. 

Still those multiplayer games with all these advantages are still worse evaluated and sold than the single player games Sony have been putting, so doesn't seem like these advantages even with several years of improvements made much of a difference. And I prefer to play a game complete and be done with it instead of playing the same game for a long time even more if it isn't as good as that other one.

It is a double edge sword. Polished single player game gets critical acclaim and practically guaranteed audience. Negative is little long term incentive to return. GaaS gets critically panned and it’s really anybody’s guess if it makes it past the first 6 months. But if it claws itself out a community, the long term rewards are great. 

Otherwise I get it, you do you. It’s different preferences we talking about. 



 

 

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sales2099 said:
Cerebralbore101 said:

So games are only relevant if they are being played by a bunch of people today? Does that apply to movies and books as well? Should I never talk about Return of the Jedi when discussing films? How about Lord of the Flies with books? Exactly where is the cutoff line between relevancy and irrelevancy? Does a game suddenly go from relevant to irrelevant once it drops from 100,000 players to 99,999 players?

The whole idea that games are only relevant so long as they are being played came right from some GaaS game's marketing department.

Well being socially relevant is a given. I mean literally relevant, millions aren’t watching Return of the Jedi in 2020. Hope that makes sense because that’s what I meant. People actually playing the game in large numbers. I’m sure LOU2 will be ingrained in gaming history so that wasn’t what I meant. 

Why does a game have to be literally relevant though? What benefits does being literally relevant offer to a game?



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Cerebralbore101 said:
sales2099 said:

Well being socially relevant is a given. I mean literally relevant, millions aren’t watching Return of the Jedi in 2020. Hope that makes sense because that’s what I meant. People actually playing the game in large numbers. I’m sure LOU2 will be ingrained in gaming history so that wasn’t what I meant. 

Why does a game have to be literally relevant though? What benefits does being literally relevant offer to a game?

Benefits include continued updates and content. Pretty nice for the community. 



 

 

Cerebralbore101 said:
d21lewis said:

I played Gears 5 from beginning to end BEFORE day one on Game Pass. Had one if the most enjoyable experiences of 2019 and didn't spend a penny on microtransactions (because I don't play multiplayer outside of co-op).

Gears is primarily a multiplayer experience, so most people aren't going to be able to say the same thing as you.

I have always played the campaign mode in Gears games and barley ever touched the online parts.



sales2099 said:
DonFerrari said:

Still those multiplayer games with all these advantages are still worse evaluated and sold than the single player games Sony have been putting, so doesn't seem like these advantages even with several years of improvements made much of a difference. And I prefer to play a game complete and be done with it instead of playing the same game for a long time even more if it isn't as good as that other one.

It is a double edge sword. Polished single player game gets critical acclaim and practically guaranteed audience. Negative is little long term incentive to return. GaaS gets critically panned and it’s really anybody’s guess if it makes it past the first 6 months. But if it claws itself out a community, the long term rewards are great. 

Otherwise I get it, you do you. It’s different preferences we talking about. 

Not wrong. But even the single player games that excel get legs that keep selling months or even years after release.



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sales2099 said:
Cerebralbore101 said:

Why does a game have to be literally relevant though? What benefits does being literally relevant offer to a game?

Benefits include continued updates and content. Pretty nice for the community. 

That offers benefits to the community, but what about the game itself? And what happens when all those updates still fail to make the game as good (or as well selling) as its competitors?

Do you believe that SoT for example, is better than some of the critically acclaimed PS4 exclusives, after all its updates? And if so, would most gamers agree with that?



The sentence below is false. 
The sentence above is true. 

 

Cerebralbore101 said:
sales2099 said:

Benefits include continued updates and content. Pretty nice for the community. 

That offers benefits to the community, but what about the game itself? And what happens when all those updates still fail to make the game as good (or as well selling) as its competitors?

Do you believe that SoT for example, is better than some of the critically acclaimed PS4 exclusives, after all its updates? And if so, would most gamers agree with that?

You mean like No Mans Sky?. I mean what other game can SoT be really compared to on PS4?. Its a different style of game and im sure many people who enjoy it would say they enjoy it more then some single player offerings on PS4 and XBOne.

Be more fair to compare single player games to single player games and multi player games to multi player games..