Indeed. As soon as we get more visually ambitious games, 3rd party developers will likely target 1440p or use things like DLSS on the ps5 (and probably Series X). You tell me how those games are going to run on Lockhart with 1/3 of the gpu power?
Do you read the quotes you do be replying to?.
Tech like DLSS can take a 540P image and upscale it to 1080P it can upscale a 720P image to 1440P and the results from nvidias dlss2 has been great, and AMD and MS have been working on such tech too for ages now.
So you tell me if the average gamer (You do like bringing them up so much) goes into a shop to buy a system they dont care about exclusives and sees the next fifa or cod or GTA6 running and looking pretty close to the PS5 and xbsx versions on lockhart but at half the price what do you think they will do?. Remember these aint the people that play on PC's these are the same people that didnt care about PS4Pro or XB1X, these are the same people that where fine with the wii being an SD machine while the HD twins where way more powerful. So in that spot what do you think the average low income gamer or parent or student would do?.
I dunno man. First everybody is excited about Series X being a 12Tflops beast (me included) and now you actually want Ms's weaksauce 4Tflops Lockhart to be the base platform, knowing that means all those 12Tflops will be rendered practically useless?
Like I said, as a gamer, I seriously hope Lockhart won't be targeted as the base console because all the other platforms will be dramatically held back by it. If DLSS can make games look like native 4k while rendering them at 540p, why wouldn't you want Series X and ps5 to use it as well?
Maybe it's just me but I want these next gen consoles to push visuals way beyond what's possible on current gen. Phil might say that's not really going to happen, but the UE5 demo alone already proved otherwise. Now here's a fun fact for ya, did you know that the UE5 tech demo was only using about the same GPU resources as Fortnite? Cgi got pretty excited after he saw the ue5 demo and said it's only the beginning. I can't say I disagree, unless developers would really waste all resources on native 4k/60fps because they need to hit some kind of badge of approval standard for Series X optimized games.
Last edited by goopy20 - on 03 July 2020