I haven't played the game so i cannot comment on it, but I absolutely agree with Jim as far the self-defeating nature of games trying to be like movies, and the silliness of comparing the games to cinema.
The more games try to be like movies, the more they squander the strengths of gaming as a medium.
That said, I think games can indeed tell a compelling narrative and address serious themes, but the ones that do so successfully are the ones that don't let doing so detract from or clash with the gameplay; basically, the ones that still focus on being a good game instead of trying to be an interactive movie.
There is room for both. There are many (like me) who like the movie-like experience and aspect of TLOU and Uncharted games.
TLOU 2 plays better than the first if we talk about gameplay. Everything is tightened up, from combat to movement and interactivity with the environments. Not to mention newly added tools and weapons to your disposal. The same goes for Uncharted games.
Neil Druckman obviously put his heart and soul into the game so it would be disheartening to have people take the piss about the story. I would say that he kinda embarrassed himself by responding. Just because you think your story is amazing by video game standards doesn't mean you have something that is comparable to any cinema definining film. And that's fine.
Also variety is a good thing. We don't have many studios left creating these huge AAA games and I would be disappointed if Naughtydog's next title was a spiritual successor to Crash Bandicoot or something.