That's what I already had pointed out earlier, that the market/audience/consumers/people decide popularity. They can't do that until they've experienced it, had a chance to think it over, and voice their opinion. Individuals, or groups of them, who just decide/feel they want something to be a certain way, doesn't make it so.
And then said TLOU2 isn't popular?
Again something being popular and being designed to be popular are different thing. It's like music. Pop music is made to be popular, Indie aren't. Still you can have a pop music that isn't popular and an Indie that is. Still the intent and design was there.
Don't remember saying that without referring to popular entertainment. Depends how long you require after it hits the market before you can justifiably state it's popular, and depends on what you're comparing it to.
Can something planned on being popular, fail at being popular? If it fails at being popular, is it still referred to as popular?
If a man wants a baby boy born to him, which is the popular choice by men, and it ends up being a baby girl instead, does it mean she's actually a baby boy? Should people refer to her as a boy? The man never truly knew what the sex was going to be until after birth, just like how a studio doesn't truly know if the game will be well received until after launch. The man won't know the child's overall gender for quite some time, just like how the studio won't know it's games overall sales for quite some time. If the baby girl doesn't meet the expectation, is she really a boy, and if the game doesn't meet the expectation, is it popular?