I know, but why do think MS put 4k/60fps as some fixed standard on their Series X badge in the first place? And how will Lockhart be able to run a game that's pushing Series X to its limits at 1440p and 30fps?
I think Halo Infinite will be amazing. It looks like its going back to its roots, the art style looks great and they spend a lot of time on it. Apparently it will be 120fps and 4k on Series X, which certainly is impressive, but 120fps also means its not even close the fully pushing the capabilities of Series X.
Because up until Sony advertised the UE demo at 1440p/30 fps, both Xbox and ps fans were in a 4k arms race. Just because the goal posted rapidly shifted for you doesn’t mean it shifted for MS. To many, that 4K/60 FPS badge means “next gen” because it simply wasn’t possible now.
Again, Lockhart is a lower GPU, devs been doing that for Pc games for decades.
Don’t believe that rumor. Its targeting 4K/60. 120 is probably for the Pc version if true. And yet....the in engine trailer looked pretty next gen to me. Despite the taxing elements of 4K/60, the 20% extra power and slipspace engine seem to compensate very well. It’ll look next gen regardless.
Everybody gets excited about 4k/60fps because they are easy to grasp concepts when talking about next gen gaming and no games have been shown. It's just that once people do actually see the games, they are going to judge them with their eyes and care a lot less about the technical details like number of pixels rendered on screen. Either a game looks next gen or it doesn't, and it should be instantly noticeable even in a low quality Youtube stream.
I get why some keep referring to pc and how low-end pc's aren't holding back high-end, but that makes no sense. Things like Ray Tracing and SSD have been around on pc for a long time, but we still have hardly any games that make practical use of it. Pc is typically held back by the console versions, though. Sure, pc gets some extra graphics settings and options for unlocked framerates and higher resolution, but the entire core game (level design, ai, pysics etc.) is still the same on a 12Tflops RTX2080 Ti as on a 2Tflops ps4.
Last edited by goopy20 - on 05 July 2020