Forums - Sony Discussion - The Last of Us Part II - Review Thread (MC: 94 / OC: 94)

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@KLAMarine Please add a spoiler there, that's very heavy spoilers.



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⚠️⚠️⚠️

Guys, I'm going to get firm about this, THIS IS NOT AN OPEN SPOILER THREAD!!! Please edit your posts!



                                                                                                             

On a separate note, the user score has now risen 2 points like the critic score has fallen 2 points.
And the user review just don't stop.



BraLoD said:
DonFerrari said:

Do agree that for a second gameplay short after finishing the first the game can be unsatisfying. Perhaps do the opposite and put maximum difficult so you can enjoy more combat and not totally know how to breeze through fights?

With PS5 version and easy to skip cutscenes that shall also make it easier to people to do the second playthrough. And sure they should have made an easier quality of life to chapter selection and the pills and tools keep accumulating anyway so you don't need to really do 2 plays.

I went for Hard+ for my second playthought.
Don't even want to skip any event, like when replaying the first one, this game is so damn good.

A very big portion of the cutscenes hide big loadings so skipping isn't a good choice mostly.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

BraLoD said:

@KLAMarine Please add a spoiler there, that's very heavy spoilers.

CGI-Quality said:

⚠️⚠️⚠️

Guys, I'm going to get firm about this, THIS IS NOT AN OPEN SPOILER THREAD!!! Please edit your posts!

Sorry about that. Keeps slipping my mind.



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KLAMarine said:
BraLoD said:

@KLAMarine Please add a spoiler there, that's very heavy spoilers.

CGI-Quality said:

⚠️⚠️⚠️

Guys, I'm going to get firm about this, THIS IS NOT AN OPEN SPOILER THREAD!!! Please edit your posts!

Sorry about that. Keeps slipping my mind.

No worries, just try to keep up with it. :)



                                                                                                             

Metacritic has 40 critic reviews less than Opencritic, that's quite the difference.



DonFerrari said:

Do agree that for a second gameplay short after finishing the first the game can be unsatisfying. Perhaps do the opposite and put maximum difficult so you can enjoy more combat and not totally know how to breeze through fights?

With PS5 version and easy to skip cutscenes that shall also make it easier to people to do the second playthrough. And sure they should have made an easier quality of life to chapter selection and the pills and tools keep accumulating anyway so you don't need to really do 2 plays.

My first playthrough was on Survivor and aside from a handful of encounters (I'm looking at you Hillcrest, Mall and Hospital), the majority of encounters were fairly straightforward to stealth through and take people out one by one. When they had dogs it became a pain. I suppose turning it back up to Hard or maybe even back to Survivor would make things a little bit more fun but... I dunno.

I explored pretty much everywhere in my first playthrough despite missing out on a bunch of well hidden artifacts and were nowhere near fully upgrading on pills or tools. I don't think that's actually possible to do on Survivor.

Maybe I'm just worn out on the entire thing after 2 complete playthroughs of the original for the Grounded trophy and a full playthrough of this all back to back.



                            

In terms of infected enemies...

Spoiler!

What are peoples thoughts on future enemies?

Outside of the obvious shift to cordyceps evolving and starting to infect wildlife, what else do you think we could be seeing? Shamblers will forever be unique to a more water-based climate on what the game tells us while Bloaters will generally remain as the 4th stage infected "sub-boss". The Rat King will remain as a unique enemy type, based on it being in a unique situation for 25+ years.

If going forward they introduce new infected based on environment and time, I'm really curious as to how they'll expand on enemy-types in future installments and the locations they choose.

I liked the comments made in-game about Las Vegas and how the infected could be heard from far out due to just how many thousands there seemed to be. A game based in or around one of the bigger cities of America that has a failed QZ and hasn't been taken over by rival factions could be really interesting. The military from a neighbouring city trying to regain a big city that fell to infected. Large numbers of infected instead of small packs of 3 or 4, more opportunities for them to introduce other "joined" infected (Joined clickers coming at you? Evolved stalkers that can cling to the wall or roof? Large groups of runners chasing you down?)... I'd be down for that.

I'd also *really* love to see them go beyond the "human" looking enemies and go more body horror, finally utilizing the concept art from the original. Imagine having things like this coming for you.



                            

Carl said:
DonFerrari said:

Do agree that for a second gameplay short after finishing the first the game can be unsatisfying. Perhaps do the opposite and put maximum difficult so you can enjoy more combat and not totally know how to breeze through fights?

With PS5 version and easy to skip cutscenes that shall also make it easier to people to do the second playthrough. And sure they should have made an easier quality of life to chapter selection and the pills and tools keep accumulating anyway so you don't need to really do 2 plays.

My first playthrough was on Survivor and aside from a handful of encounters (I'm looking at you Hillcrest, Mall and Hospital), the majority of encounters were fairly straightforward to stealth through and take people out one by one. When they had dogs it became a pain. I suppose turning it back up to Hard or maybe even back to Survivor would make things a little bit more fun but... I dunno.

I explored pretty much everywhere in my first playthrough despite missing out on a bunch of well hidden artifacts and were nowhere near fully upgrading on pills or tools. I don't think that's actually possible to do on Survivor.

Maybe I'm just worn out on the entire thing after 2 complete playthroughs of the original for the Grounded trophy and a full playthrough of this all back to back.

I beat it on normal and now I'm playing on Hard+ and the major difference is weapon ammo.

Hard+ makes me need to use my guns a lot more because enemies spot me so easily now.

Supplies are a bit lesser but not by much, but well, I used them too little anyway, as I'm always avoiding direct combat now I simply don't use those anymore, just some medikits here and there and I mess up.