Pemalite said:
hinch said: @Pemalite
You're a PC gamer and I'm a tech enthusiast as well. You should know as well that teraflops is a bad indicator of performance in actual games and doesn't always scale in a linear fashion. You even said yourself that components make up performance of machine. I/O was clearly lacking in consoles in 7th 8th gen. Now both consoles are getting SSD's
That's one area I'm genuinely excited for. I don't get why you're so aggressive and dismissive about this. We, as PC gamers should be excited about this and what it can bring to PC's.
Tell me where I said SSD's are going to give the edge for PS5 in all games? I'm fully aware that it isn't going to inherently going to give you more raw performance. I said both with have their advantages. One machine better specs in where it matters GPU and Xbox One Series X will perform better in multiplatform other is more of a mystery. And it goes without saying games is where consoles gamers should go. Not sure where you're going with this.. |
I have absolutely nothing but praise for the hardware components in the Xbox Series X and Playstation 5, that is hardly being dismissive.
What I am against are the individual people trying to paint one console over the other as being so far ahead of the other, that it might as well be regarded as essentially a 10th gen console. And it's happening on both sides of the console divide... If you are as impartial as I am to console manufacturers, you would be recognizing this trait.
And I have on multiple occasions stated I am excited for next gen and what it means for games.
HollyGamer said:
Yeah agree about PC will rely on dumping everything in to the main system Ram
Xbox can do assets streaming in but compared to PS5 it just not on the same level, so if Xbox trying to run the games like PS5 expect there will be some pop in in LOD or frame rates down or some lag. Unless the game engine is procedural generation that relies heavily on CPU/GPU generation algorithms or physic , or relied a lot on path tracing. Some water/cloth/ hair and particle simulation and deformation on character also relied on compute unit.
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Wait on the games.
In theory the Xbox Series X should have the edge in things like lighting, where the Playstation 5 should have the advantage in texturing... For multi-plats anyway.
Just waiting on the games, to then break them down and analyze what developers are doing and what they are opting for.
HollyGamer said:
Before we have new info about Xbox SX IO costume , i will stay on my opinion that PS5 for now is still mile a head in terms of IO, also PS5 SSD raw speed also bigger than Xbox SX speed.
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Without a doubt the Playstation 5 has the I/O advantage over the Xbox Series X, even if we did get new details.
But the Xbox Series X also has the computational and memory bandwidth advantage.
They are both solid pieces of kit with advantages/disadvantages, but it's pretty clear they are both going to offer impressive gaming experiences.
HollyGamer said:
Even games that made on cartridge like Switch are made with mechanical drive in mind. With this philosophy RAM becoming the big factor, every game need to be loaded first on RAM. With fast SSD and fast IO it change everything . it will not the same again because game doesn't need to be loaded and it just transfer and stream the data you need for a few minutes ahead.
So yeah, we finaly returning to N64 era.
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You sure about that?
There are some impressive looking Switch games that have employed some very impressive material shaders and other assets considering the hardware it's operating on.
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Remember PS5 has small compute unit than Xbox SX so the bandwidth on RAM is enough also for that, Xbox SX also has split memory for the speed , 10 GB @ 560 GB/s, 6GB @ 336 GB/s
also it doesn't mean that if Xbox has more CU , PS5 cannot do simple lightning effect, the CU already powerful enough to do CG rendering for both, the problem is the more power the GPU is the more data you need. Especially if you want to make a realistic assets and high texture assets
also the thing is, world assets like high resolution texture, geometry , are the most problematic and consumed memory and bandwidth when it come to games. This will help a lot freeing the GPU workload.
Xbox will do great, it's just depend on the game engine game developer are optimizing for.
I never said there is no impressive games on Switch, but most third party games on switch are ported games from PS3 and PS4, so their games engine are a still a copied method from mechanical data structures, so no real time data path for assets.