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Forums - Nintendo Discussion - Xenoblade Chronicles: Definitive Edition Reviews: 89 Metacritic, and 89 Opencritic

AngryLittleAlchemist said:
Shaunodon said:

I find it funny that one of the games they keep getting compared to for optimisation, is Breath of the Wild-- a game they had to devote resources to help develop.

I'm not sure why it's suddenly imperative to criticise them for two games (not including Torna) released in the first 3 years of a system's life, both with short dev cycles, both likely on short notice, but I just hope you all remember your criticisms for Monolith going forward.

Whenever Monolith release their new long term project, and whatever state it releases in, I just hope you're all keeping this same energy.

The irony in my comment is people overpraising a company because they optimize other peoples games while turning a blind eye to how disappointing their own games are in terms of optimization - it's essentially turning a blind eye to Monolith's own faults just to glorify them. Me admitting, in the very comment you're replying to, that they help optimize other teams games and make them better is not turning a blind eye to something or being willfully ignorant. So no, that's not funny. 

I don't think we should run the narrative that poor Monolith is working on a tight schedule when the reality is they probably weren't forced into one but rather chose it. Xenoblade Definitive Edition got two years of development time, for what is essentially a remaster with extra content. Yes, they went above and beyond their peers, but that was still plenty of time, and they chose to make Definitive Edition this ambitious (in fact, if I remember, they chose to make it a remaster of one at all). Torna from what I understand was a case of them being overambitious to a fault. 2 I doubt was pushed to release by Nintendo, I suppose it is possible but there really wasn't much reason for it.  

I usually understand when people say something like "I hope you remember your comments for there will be a day of reckoning upon you and every non-believer! Your ilk should personally be ground into little meat patties to be fed to rabid dogs and secreted like the shit you are" to me. But this time, I do not. What would be the hilarious gotcha of Monolith going forward? What scenario would make my comments inane? Monolith releasing a polished game? Because I absolutely think they could do it, and that's what I want, so how would I lose in such a case? Or is it that they might make a future must have title? Because we're arguably talking about one now. I know I'm getting the game. 

About keeping the same energy - you clearly don't know me well, or at least I wish I could say that but we've argued many times in the past. Being cynical is kinda my thing. Expecting more out of developers is my thing. That's not to say that Monolith is in a particularly bad position or anything, there is nuance there. I might joke about them a lot privately because Xenoblade 2 had a lot of design flaws that just felt glaringly annoying to me, but like, they make numerous games in a short time, all of which get critical praise and some of the most hardcore dedicated fans in the industry. That's a great scenario to be in, specifically being able to make multiple titles in a short amount of time, that's something I admire a lot in this current triple A space because we get to see more experimentation in a shorter time. I think you could argue that we wouldn't be getting a new IP from them at all, for example, if their development times were so bloated they had to put all their teams behind one or two long projects. And that new IP from the little information we have is exciting. But, that original comment, wasn't to give an essay about Monolith's entire condition as a studio, so none of that was relevant. And frankly I shouldn't have to explain myself to make a valid point about not even Monolith themselves, but just the reception that they get (and resolution as a whole, my comment was nearly more a reply to that old resolution isn't important thread). The fact that I'd need to praise the company in ways that aren't really applicable to the scope of my original comment, simply so I won't get angry replies, speaks a lot about the constant needless defense of justified criticisms. Trust me, I did that once, it wasn't a pretty look. 

Sorry, at what point was it decided this game isn't even polished?

This isn't about you being cynical. It's that you're trying to say we should somehow re-evaluate Monolith's reputation based on just these two recent titles, even though they've been created under different circumstances than the games that've made their repuation. And it's not like either are bad, or massive disappointments.

I wasn't trying to hype up some 'day of reckoning'. But if you're gonna claim that Monolith somehow don't put the greatest level of care or detail into their own games, how about you actually wait until they've been able to develop a full game, with the same time and standards of the games they developed for the past couple systems (Xenoblade and Xenoblade X).

It's fine if you want to express your disappointment, or say you hoped for more with these games, but it's premature for you and some others to be implying that this is somehow the new norm for Monolith. Maybe give them some time with the system, and follow what they've actually been working on primarily. If you want to fairly judge them, that is.



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Shaunodon said:
AngryLittleAlchemist said:

The irony in my comment is people overpraising a company because they optimize other peoples games while turning a blind eye to how disappointing their own games are in terms of optimization - it's essentially turning a blind eye to Monolith's own faults just to glorify them. Me admitting, in the very comment you're replying to, that they help optimize other teams games and make them better is not turning a blind eye to something or being willfully ignorant. So no, that's not funny. 

I don't think we should run the narrative that poor Monolith is working on a tight schedule when the reality is they probably weren't forced into one but rather chose it. Xenoblade Definitive Edition got two years of development time, for what is essentially a remaster with extra content. Yes, they went above and beyond their peers, but that was still plenty of time, and they chose to make Definitive Edition this ambitious (in fact, if I remember, they chose to make it a remaster of one at all). Torna from what I understand was a case of them being overambitious to a fault. 2 I doubt was pushed to release by Nintendo, I suppose it is possible but there really wasn't much reason for it.  

I usually understand when people say something like "I hope you remember your comments for there will be a day of reckoning upon you and every non-believer! Your ilk should personally be ground into little meat patties to be fed to rabid dogs and secreted like the shit you are" to me. But this time, I do not. What would be the hilarious gotcha of Monolith going forward? What scenario would make my comments inane? Monolith releasing a polished game? Because I absolutely think they could do it, and that's what I want, so how would I lose in such a case? Or is it that they might make a future must have title? Because we're arguably talking about one now. I know I'm getting the game. 

About keeping the same energy - you clearly don't know me well, or at least I wish I could say that but we've argued many times in the past. Being cynical is kinda my thing. Expecting more out of developers is my thing. That's not to say that Monolith is in a particularly bad position or anything, there is nuance there. I might joke about them a lot privately because Xenoblade 2 had a lot of design flaws that just felt glaringly annoying to me, but like, they make numerous games in a short time, all of which get critical praise and some of the most hardcore dedicated fans in the industry. That's a great scenario to be in, specifically being able to make multiple titles in a short amount of time, that's something I admire a lot in this current triple A space because we get to see more experimentation in a shorter time. I think you could argue that we wouldn't be getting a new IP from them at all, for example, if their development times were so bloated they had to put all their teams behind one or two long projects. And that new IP from the little information we have is exciting. But, that original comment, wasn't to give an essay about Monolith's entire condition as a studio, so none of that was relevant. And frankly I shouldn't have to explain myself to make a valid point about not even Monolith themselves, but just the reception that they get (and resolution as a whole, my comment was nearly more a reply to that old resolution isn't important thread). The fact that I'd need to praise the company in ways that aren't really applicable to the scope of my original comment, simply so I won't get angry replies, speaks a lot about the constant needless defense of justified criticisms. Trust me, I did that once, it wasn't a pretty look. 

Sorry, at what point was it decided this game isn't even polished?

This isn't about you being cynical. It's that you're trying to say we should somehow re-evaluate Monolith's reputation based on just these two recent titles, even though they've been created under different circumstances than the games that've made their repuation. And it's not like either are bad, or massive disappointments.

I wasn't trying to hype up some 'day of reckoning'. But if you're gonna claim that Monolith somehow don't put the greatest level of care or detail into their own games, how about you actually wait until they've been able to develop a full game, with the same time and standards of the games they developed for the past couple systems (Xenoblade and Xenoblade X).

It's fine if you want to express your disappointment, or say you hoped for more with these games, but it's premature for you and some others to be implying that this is somehow the new norm for Monolith. Maybe give them some time with the system, and follow what they've actually been working on primarily. If you want to fairly judge them, that is.

I don't know where to begin with this, it's like you didn't read anything that was written, so I won't. Have fun with the game, I know I plan to, 720p or otherwise. 



AngryLittleAlchemist said:
Shaunodon said:

Sorry, at what point was it decided this game isn't even polished?

This isn't about you being cynical. It's that you're trying to say we should somehow re-evaluate Monolith's reputation based on just these two recent titles, even though they've been created under different circumstances than the games that've made their repuation. And it's not like either are bad, or massive disappointments.

I wasn't trying to hype up some 'day of reckoning'. But if you're gonna claim that Monolith somehow don't put the greatest level of care or detail into their own games, how about you actually wait until they've been able to develop a full game, with the same time and standards of the games they developed for the past couple systems (Xenoblade and Xenoblade X).

It's fine if you want to express your disappointment, or say you hoped for more with these games, but it's premature for you and some others to be implying that this is somehow the new norm for Monolith. Maybe give them some time with the system, and follow what they've actually been working on primarily. If you want to fairly judge them, that is.

I don't know where to begin with this, it's like you didn't read anything that was written, so I won't. Have fun with the game, I know I plan to, 720p or otherwise. 

You left quite the dense blob of text, so I did my best to skim through it. I hope you do have fun with the game.



The reason this game didn't get any attention at N4G is probably because the review score was good🥺



My prediction in 2021.

SW: 30m

PS5 16m

XBS: 7.5m

Oneeee-Chan!!! said:
The reason this game didn't get any attention at N4G is probably because the review score was good🥺

Amazed it's still around. I bet they banned half the members for even looking at TLOU wrong esp after those leaks.



Bite my shiny metal cockpit!

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Resolution could be a lot better based on what we have seen from other games. I am a bit disappointed with that aspect.

However anyone trying to claim the game is a "demaster" is clearly trying to downplay for whatever reason. With the new assets, special effects, and reworks that were done to the game, the visual quality is a large step ahead of what we saw on the Wii. It is an upgrade no mater what the overall resolution is. To be disappointed in the resolution is one thing, I am a bit disappointed myself. But to act like it is a downgrade is laughable at best.

The score is well deserved, personally think it should be a solid 90. Can't wait to sink countless hours into this game!



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