OK. Then let's talk about the previews.
WARNING: Spoilers ahead
Here are some of them, both in english and spanish:
Looking at those, this is what I get:
1. Overall, the game is very similar to Color Splash, like TTYD to PM64:
-Confetti works as the paint to fix scenarios and get a rewards, so far looks like it is for coins. We can get confetti from the environments, but looks like a lot less than the amount we get as a reward for battles.
-Coins are the replacement to XP, and we are going to have to buy items (such as fire flowers and shrooms), weapons upgrades and accesories in case we want our character to progress. Still unknown if weapon upgrades get unlocked with battles just like in CS, where we unlock better cards thru battles.
-Olivia works as the bucket companion in CS following you the entire adventure, but here she can learn abilities after defeating some bosses.
-The focus of the game is in the adventure aspect, and RPG elements are more superficial.
-Bosses still require the puzzle aspect to defeat them, althought that was also part of some of the PM64 bosses, and here is integrated into the battle arena.
2. Accesories are expensive from what I could see, some are 2,000-3,000 coins, and some are to boost defenses or expand the time at the beggining of the battle.
3. World is interconnected but keeps the setpieces of CS. Pipes act like fast travel points, similar to PM64 and TTYD.
4. Partners are temporal and with story purposes.
5. Story progession seems exactly like all the PM games, split into chapters.
6. Players can find health upgrades (hearts), that acts also as power upgrades. With those upgrades players can avoid battles for the weakest enemies. This is something that the entire series had.
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