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Forums - Gaming Discussion - Unreal 5 Demo vs Series X Reveal

 

Which event got you more impressed?

Xbox Series X Gameplay Event 25 27.17%
 
Unreal Engine 5 PS5 Demo 67 72.83%
 
Total:92
DonFerrari said:
Pemalite said:

If you invest in the hardware, you can do 4k, 60fps across every game one way or another.

On console, you don't have such a choice. - Even the "4k twins" . - Aka. Xbox One X and Playstation 4 couldn't guarantee 4k... At the end, developers made decisions to sacrifice resolution to bolster other aspects of their games like framerates or effects.

The difference with PC is the individual user gets to make that choice, not the developer, not the console manufacturer. - Can't run a game at 4k today? Then upgrade your PC tomorrow and you can. - There are a few games on Xbox One X which will only operate at 720P because developers didn't patch in higher resolution support, meaning that new shiny hardware did nothing.

It's also a little bit of a smirk-situation, pubslishers/developers repackage and resell the same old games the following generation as a "remaster" to try and take advantage of faster hardware, which often is just a resolution/framerate bump. - That kind of support exists for free on the PC the day the game releases, you don't need to rebuy the game.

I want to reinforce the "all games", because I remember seeing threads on VGC were it was mentioned that even very beefy PCs weren't running 4k60fps for some games, not saying the fault is of the PC lack of strength (that as you say in many threads you solve by putting even better HW) but problems on the code itself (perhaps on those threads they were just talking about regular arrangements like at most a Titan with normal SSD and compatible RAM instead of a very exotic exagerated setup).

PC hardware doesn't stop evolving. High-end hardware of today will eventually be low-end hardware tomorrow.

Crysis for example was a struggle to even run at 720P on PC when it was released with the fastest hardware available, today a low-end notebook is capable of running the game at 720P... And decent hardware can run that game at 4k.

PC and graphics in games can continuously improve on PC as new hardware comes available, especially when you start injecting new graphics effects/modding and so forth.



--::{PC Gaming Master Race}::--

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Pemalite said:
DonFerrari said:

I want to reinforce the "all games", because I remember seeing threads on VGC were it was mentioned that even very beefy PCs weren't running 4k60fps for some games, not saying the fault is of the PC lack of strength (that as you say in many threads you solve by putting even better HW) but problems on the code itself (perhaps on those threads they were just talking about regular arrangements like at most a Titan with normal SSD and compatible RAM instead of a very exotic exagerated setup).

PC hardware doesn't stop evolving. High-end hardware of today will eventually be low-end hardware tomorrow.

Crysis for example was a struggle to even run at 720P on PC when it was released with the fastest hardware available, today a low-end notebook is capable of running the game at 720P... And decent hardware can run that game at 4k.

PC and how the graphics in games can continuously improve on PC as new hardware comes available, especially when you start injecting new graphics effects/modding and so forth.

Pretty much true. But current HW available at this time can run absolutely every game already launched and for the next 5 years with 4k60fps no fault?

I had the impression of note, but again, because of the code wrote by the developers not fault on the HW itself. Because let's say that current gen game would all run on PS5 and XSX at 4k60fps high quality and since PC are much stronger they would run with even higher quality, but we get games like wonderful 101 that on today thread was said that on PS4Pro is 1080p (despise being much stronger than WiiU that received 720p) and doesn't do 60fps while even on PCs it have frame drops because of poor optimization (sure in the future patches or mods can correct it).



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DonFerrari said:

Pretty much true. But current HW available at this time can run absolutely every game already launched and for the next 5 years with 4k60fps no fault?

Who knows what the future holds?
The Xbox One and Playstation 4 couldn't run every single game for the entire console cycle perfectly at 1080P, 30fps either, let alone 60fps... And Xbox One games are getting some seriously severe cutbacks. (Which you can do on PC as well, engines are scalable.)
And that necessitated a mid-generation hardware refresh to catch the consoles up to a mid-range PC with the Xbox One X and Playstation 4 Pro.

You cannot guarantee anything 5 years down the track, things are constantly evolving and changing in the technology world, doesn't matter if it's console or PC.

But one thing I can guarantee is that one of my PC's that I built in the 7th console generation will still be running games from the 9th console generation, can't really say the same thing for the Xbox 360 or Playstation 3.



--::{PC Gaming Master Race}::--

Point demonstrated.




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black8jac said:

Despite You ignoring it, my point still stands. There is fraction of the fraction of one percent PC users who has multi SSDs in RAID0, what makes them irrelevant. Mainstream is what matters. There is one more thing. PS5 is equipped with controller with 12 Direct Memory Access channels, not to mention hardware compression/decompression, coherency management etc. All that together makes it a top solution at the moment. Not only transfer speeds. 

I see your "12 Direct Memory Access channels, not to mention hardware compression/decompression, coherency management etc." and raise you a RAM Disk.  Impracticable but it is the top solution.



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