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Forums - Gaming Discussion - CGI's Party Of Graphics & Tech 2020

 

Top 10 Graphics Of 2020 - The Five Highest Move on To Finals

Control 0 0%
 
Resident Evil 3 0 0%
 
Final Fantasy VII: Remake 1 5.00%
 
The Last Of Us: Part II 7 35.00%
 
Ghost of Tsushima 1 5.00%
 
Crysis Remastered 0 0%
 
Black Ops: Cold War (Next... 0 0%
 
Demon's Souls 2 10.00%
 
Spider Man: Miles Morales (Next Gen only) 0 0%
 
Cyberpunk 2077 (PC only -... 9 45.00%
 
Total:20
CGI-Quality said:

Cyberpunk is about as good of all around raytracing as I’ve seen out of game! That is lighting/reflections/shadows (much like Control, but better)!

I’ll have screens later!

There are some downsides, though. You can't see your own reflection and decals sre missing in the reflection, too. Like the content on a board is just gone. That's what I noticed from playing it a bit.



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Peh said:
CGI-Quality said:

Cyberpunk is about as good of all around raytracing as I’ve seen out of game! That is lighting/reflections/shadows (much like Control, but better)!

I’ll have screens later!

There are some downsides, though. You can't see your own reflection and decals sre missing in the reflection, too. Like the content on a board is just gone. That's what I noticed from playing it a bit.

Wasn't the point of ray tracing to get everything without needing any 'tricks'. Why is it tracing a different scene than what is currently there. I've read other games doing this too, kinda goes against the whole purpose of ray tracing?

Btw, so you spend customizing your character, then you play in first person mode and can't see yourself in mirrors etc? /confused



Yes, there are some inconsistencies, but every game has them (I've talked about this extensively, mainly due to experience). Even in the art world (strictly), we have those, we're just better at hiding them because no one has to interact with it.

In any case, this game looks exceptional and is clearly a nice start to next gen (particularly if you're on PC)...

The quality of the textures (shaders) is exactly what I expected for next gen, but being that this is an open world game, I was very very impressed with what's been achieved on PC here (the last gen console versions are magnitudes behind and we won't have a proper next gen version for the PS5 and XSX until 2021, so PC is where it's at)!

Yes, there are some raytracing hiccups, but make no mistake, Cyberpunk is the best in the biz right now in this area!

The world is detailed and lively (feels like an actual place you could visit)!

I told everyone to expect better character models next gen (specifically faces/hair). Cyberpunk, even in this very early stage of the gen, already shows that enormous potential!

Last edited by CGI-Quality - on 11 December 2020

                                                                                                                                                           

Last edited by CGI-Quality - on 11 December 2020

                                                                                                                                                           

Spoiler!

*NSFW - But, it highlights the wet skin/shaders I said would be more readily applied in the 9th gen (remember my Macy character).



                                                                                                                                                           

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Your Macy character looks a bit better, yet that up there doesn't look like skin at all. The water drops look more like blisters.
Although when I zoom in on Macy it also looks like she has blisters all over.

Maybe a sign of getting closer to the uncanny valley, cause it looks gross!



SvennoJ said:

Your Macy character looks a bit better, yet that up there doesn't look like skin at all. The water drops look more like blisters.
Although when I zoom in on Macy it also looks like she has blisters all over.

Maybe a sign of getting closer to the uncanny valley, cause it looks gross!

Cyberpunk, like Macy, is based on earlier versions of that type of shader (makes sense given how long the game has been in development and how many months - almost a year - I took on Macy). As the gen progresses, that type of thing will vastly improve. Much like my characters (one of which I'll have a presentation for in February ).



                                                                                                                                                           

CGI-Quality said:
SvennoJ said:

Your Macy character looks a bit better, yet that up there doesn't look like skin at all. The water drops look more like blisters.
Although when I zoom in on Macy it also looks like she has blisters all over.

Maybe a sign of getting closer to the uncanny valley, cause it looks gross!

Cyberpunk, like Macy, is based on earlier versions of that type of shader (makes sense given how long the game has been in development and how many months - almost a year - I took on Macy). As the gen progresses, that type of thing will vastly improve. Much like my characters (one of which I'll have a presentation for in February ).

The modelling looks great (yours, the Cyberpunk model needs to work on the body), the water effect on skin is still problematic. Maybe more ray tracing grunt will make it look better and less 'blistery'. It's less plastic looking at least, getting better.

It seems old skin is much easier to render? Those models always look more convincing than young people. Perhaps all the extra detail stops you from concentrating on the actual skin part.



SvennoJ said:
CGI-Quality said:

Cyberpunk, like Macy, is based on earlier versions of that type of shader (makes sense given how long the game has been in development and how many months - almost a year - I took on Macy). As the gen progresses, that type of thing will vastly improve. Much like my characters (one of which I'll have a presentation for in February ).

The modelling looks great (yours, the Cyberpunk model needs to work on the body), the water effect on skin is still problematic. Maybe more ray tracing grunt will make it look better and less 'blistery'. It's less plastic looking at least, getting better.

It seems old skin is much easier to render? Those models always look more convincing than young people. Perhaps all the extra detail stops you from concentrating on the actual skin part.

Raytracing won't have the same baking effect on skin, which is why artists avoid it a little more (particularly skin with water included). It's not a simple a task as it looks, but will greatly improve over the course of the next 5 years.

Besides, Cyberpunk is an open world game that cuts more corners than a less taxing game and Macy is a character with a foundation from 2017. 



                                                                                                                                                           

CGI-Quality said:

The first in-game, next gen character render(s)

Ironically, I promised improved fur... 

You're welcome

PS - yes, I know those Miles renders aren't quite as detailed as mine, but that's also an open world game, in the beginning of the gen. Mid-late gen, character models should look better than my render (save for the hair).


Miles renders arn't as detailed as yours.
It shows around the eyes (eyes arnt so big a win though) its mainly the nose,mouth, and the hair.  I do like how you do skin better too, it looks more healthy/realistic as well  (the blush/frekkles ect).
I think the clothes are better done on the Miles rendered characters though, the fabric.

Its crazy what they can pull of with these next gen consoles, characters are starting to look pretty realistic.
Theres peach fuzz on the characters now lol.

"Mid-late gen, character models should look better than my render (save for the hair)."

Im not sure tbh. I think your character is still slightly above what we will see this gen.

Last edited by CGI-Quality - on 13 December 2020