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Forums - Gaming Discussion - CGI's Party Of Graphics & Tech 2020

 

Top 10 Graphics Of 2020 - The Five Highest Move on To Finals

Control 0 0%
 
Resident Evil 3 0 0%
 
Final Fantasy VII: Remake 1 5.00%
 
The Last Of Us: Part II 7 35.00%
 
Ghost of Tsushima 1 5.00%
 
Crysis Remastered 0 0%
 
Black Ops: Cold War (Next... 0 0%
 
Demon's Souls 2 10.00%
 
Spider Man: Miles Morales (Next Gen only) 0 0%
 
Cyberpunk 2077 (PC only -... 9 45.00%
 
Total:20

Are we ready to talk about Demon's Souls in two months?

Last edited by the-pi-guy - on 20 September 2020

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Ok... this is an awesome thread.



the-pi-guy said:

Are we ready to talk about Demon's Souls in two months?

Of course. For now, we ogle over Crysis!

Last edited by CGI-Quality - on 21 September 2020

                                                                                                                                                           

Really, I can't believe this is a Remaster of a game that came out on consoles designed in 2005/6. Crytek may cut some corners, but this game looks fabulous on PC! I haven't even modded it yet and the GI/Raytracing/8K textures really help bring it to a new life! Looks next gen sometimes, without a doubt, and easily is a runner up for the best looking game out there right now! 

If you have a machine with at least an RTX 2070 in it, I'd give this a shot. Like I mentioned, it isn't without issue (some stuttering, for example), but if you got the rig, this game will reward you nicely! I'd just like tyo see the few bugs ironed out and what we we in the mod community can come up with!



                                                                                                                                                           

Been using photo mode more than any other feature on current platforms.



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the-pi-guy said:

Are we ready to talk about Demon's Souls in two months?

No ray tracing or 4k/60fps so that doesn't bode to well for next gen. Shots look good though, but with new engines being in development 1080p might become the standard for PS5 real quickly for 60 fps games after a whole of 1440p being the standard. On the other hand 1080p/60fps is better than sub 1080p/30fps.

Last edited by CGI-Quality - on 01 December 2020

Please excuse my (probally) poor grammar

Qwark said:
the-pi-guy said:

Are we ready to talk about Demon's Souls in two months?

No ray tracing or 4k/60fps so that doesn't bode to well for next gen. Shots look good though, but with new engines being in development 1080p might become the standard for PS5 real quickly for 60 fps games after a whole of 1440p being the standard. On the other hand 1080p/60fps is better than sub 1080p/30fps.

Are you seriously basing how the whole Gen will play out on console launch games?

Demon’s Souls remake developer already stated that they left Ray Tracing out of the title due to budget and time constraints, as well as how leaving it out didn’t affect the artistic vision they had for it, so it wasn’t worth pursuing for this particular titles.

Last edited by CGI-Quality - on 01 December 2020

Qwark said:
the-pi-guy said:

Are we ready to talk about Demon's Souls in two months?

No ray tracing or 4k/60fps so that doesn't bode to well for next gen. Shots look good though, but with new engines being in development 1080p might become the standard for PS5 real quickly for 60 fps games after a whole of 1440p being the standard. On the other hand 1080p/60fps is better than sub 1080p/30fps.

There is a mode that runs up to 4K at 60 fps.  

It's way too early to make assumptions about what to expect. So far seeing a mix of 4K30, 1440p60, 4K60 is in the ball park of what similar PC hardware was doing. 

They said no ray tracing because they have a small team and were focused on different things. This doesn't really tell us how well RT works. 

Last edited by CGI-Quality - on 01 December 2020

the-pi-guy said:
Qwark said:

No ray tracing or 4k/60fps so that doesn't bode to well for next gen. Shots look good though, but with new engines being in development 1080p might become the standard for PS5 real quickly for 60 fps games after a whole of 1440p being the standard. On the other hand 1080p/60fps is better than sub 1080p/30fps.

There is a mode that runs up to 4K at 60 fps.  

It's way too early to make assumptions about what to expect. So far seeing a mix of 4K30, 1440p60, 4K60 is in the ball park of what similar PC hardware was doing. 

They said no ray tracing because they have a small team and were focused on different things. This doesn't really tell us how well RT works. 

I thought it ran in 1440p/60 fps or 4k/30fps based on the demo. Appearently the final code can run up to 4k/60 fps. Which is fine especially with the upscaling options available today like checkerboarding. From what I heard ray tracing is very stressful for the hardware. So I did expect it was present since the game isn't native 4k/60 fps.

It isn't though, but perhaps it does come very close, hopefully at times a bit closer than 1440p/60fps. It does make me worry a bit for the longlevity of PS5 though. The new big engines UE 5 have yet to be released and this one of the first big non cross gen games which isn't hold back by Xbox One and PS4. I was kind of hoping it would hit that native 4k/60 fps, with some situational ray tracing. 

https://www.pushsquare.com/news/2020/09/demons_souls_ps5_demo_running_1440p_60_frames-per-second



Please excuse my (probally) poor grammar

In the next few weeks, I will have next gen game feedback!