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Maybe they should do something like 20% + xCloud or 30% and no xCloud.

Idk, I'm not a financial dude.

They'll probably just keep paying developers to put their titles into xCloud.

Last edited by Ryuu96 - on 03 May 2021

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Yeah I saw the tweet by Major Nelson after I wrote my post. Still, it's only for Game Pass games.



No need to reinvent the wheel actually. Apple already did cut the App Store tax to 12% for games with revenue less than 1m $ if I'm not mistaken. Microsoft can just use the same approach but in case of consoles gaming not sure if revenue would be the best metric. I think copies sold would be better. Something like 12% for games with less than 100k sales



 

Ryuu96 said:

Why is he typing news with a z twice, That's got to be some sort of hint as I can't recall him typing stuff in slang like that before.



WoodenPints said:
Ryuu96 said:

Why is he typing news with a z twice, That's got to be some sort of hint as I can't recall him typing stuff in slang like that before.

Zenimax is announcing a Star Wars project tomorrow.

Idk.



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It means New Zealand. Forza Horizon in New Zealand!



Zzz = sleepy/sleeping

All the news is boring



Raven said:

I think that if anything Microsoft could create a better scaling system where profits up until a certain point have less of a cut taken from them to help the smaller devs, but then big players like CoD will still have the typical cut taken because they'll always be bringing in more profit than that threshold.

Exactly. They need a scaling system like Valve has now. 30% cut is far too much for small niche devs, including many JP devs, and is chasing them away from the system, and that situation will only get worse when they can release on Windows Store for 12% and skip Xbox Store due to it’s 30%. Disgaea 5 already skipped Xbox but released on Windows Store, we will see even more JP situations like that in the future if something isn’t changed.

I believe that Valve sliding scale is:

-20% cut up to $1m in revenue

-25% from $1m to $10m in revenue

-30% above $10m revenue

Copying that would work well for winning over more niche devs, especially niche JP devs. Or they could improve upon it further with:

-12% up to $1m in revenue (matching Windows Store)

-20% from $1m to $10m in revenue

-30% from $10m revenue up


That way the niche JP devs and indies aren’t so adversely affected, but Microsoft still brings in big revenue from the AAA 3rd party games.

Last edited by shikamaru317 - on 03 May 2021

shikamaru317 said:
Raven said:

I think that if anything Microsoft could create a better scaling system where profits up until a certain point have less of a cut taken from them to help the smaller devs, but then big players like CoD will still have the typical cut taken because they'll always be bringing in more profit than that threshold.

Exactly. They need a scaling system like Valve has now. 30% cut is far too much for small niche devs, including many JP devs, and is chasing them away from the system, and that situation will only get worse when they can release on Windows Store for 12% and skip Xbox Store due to it’s 30%. Disgaea 5 already skipped Xbox but released on Windows Store, we will see even more JP situations like that in the future if something isn’t changed.

I believe that Valve sliding scale is:

-20% cut up to $1m in revenue

-25% from $1m to $10m in revenue

-30% above $10m revenue

Copying that would work well for winning over more niche devs, especially niche JP devs. Or they could improve upon it further with:

-12% up to $1m in revenue (matching Windows Store)

-20% from $1m to $10m in revenue

-30% from $10m revenue up


That way the niche JP devs and indies aren’t so adversely affected, but Microsoft still brings in big revenue from the AAA 3rd party games.

Quite ironic, but as far as I remember in Valve case, they take 30% for all games and 20% if your revenue is more than some value. Very strange approach that benefits the big sellers but not as good for small developers



 

derpysquirtle64 said:
shikamaru317 said:

Exactly. They need a scaling system like Valve has now. 30% cut is far too much for small niche devs, including many JP devs, and is chasing them away from the system, and that situation will only get worse when they can release on Windows Store for 12% and skip Xbox Store due to it’s 30%. Disgaea 5 already skipped Xbox but released on Windows Store, we will see even more JP situations like that in the future if something isn’t changed.

I believe that Valve sliding scale is:

-20% cut up to $1m in revenue

-25% from $1m to $10m in revenue

-30% above $10m revenue

Copying that would work well for winning over more niche devs, especially niche JP devs. Or they could improve upon it further with:

-12% up to $1m in revenue (matching Windows Store)

-20% from $1m to $10m in revenue

-30% from $10m revenue up


That way the niche JP devs and indies aren’t so adversely affected, but Microsoft still brings in big revenue from the AAA 3rd party games.

Quite ironic, but as far as I remember in Valve case, they take 30% for all games and 20% if your revenue is more than some value. Very strange approach that benefits the big sellers but not as good for small developers

Oh yeah, you are right, they do charge big devs less than small devs. How in the world are they getting so much indie and niche dev support with that crappy policy, especially with Epic only taking 12%.