Just watched MrMatty's newest video regarding how Xbox will look in 2023, and he makes a good point about Starfield. If what Jason Schreier was reporting that the fear was Starfield being "the next Cyberpunk" if it made that 11/11/22 release date, that it may very well be punted into Holiday 2023. Cyberpunk DEFINITELY could've used at least another year of development. With Starfield's delay, it could be anywhere from 3-7 months at the most. I really wonder if that will be anywhere near enough time if the game was still in a rough state.
Not to say it would be a bad thing if it did end up being further delayed to Holiday 2023. Matty goes through more sources saying the first half of 2023 for Xbox could see the releases of Redfall, Avowed, and Contraband to start the year off. Which would be the best start at the beginning of a year in who knows how many years for Xbox. Not to mention what other titles may launch like Hellblade II.
I like how he describes 2023 could be the shotgun blast of 5 years of buildup.
I don't see how it could be anywhere near as rough as Cyberpunk. Starfield began pre-production in 2012, and partial dev team active development began in November 2015 after Fallout 4 released according to Todd Howard. Full size dev team development began in late 2018 after Fallout 76 released meanwhile, so Starfield will have 4.5 years of full size dev team development with a May 2023 release, plus 3 years before that where a smaller dev team of probably 50-100 devs were working on the Creation engine upgrade and in-game assets.
Cyberpunk by comparison began pre-production in 2012, partial size dev team active development began in June 2015, and full development began in June 2016.
So while Cyberpunk 2077 and a May 2023 released Starfield would have the same 4.5 years of full development, Starfield had 2 more years of partial size dev team development compared to Cyberpunk. There is also the fact that Bethesda is used to getting more done with less devs and less development time than CD Projekt is, they made all of Skyrim with just 100 developers in 3 years of full development afterall, and all of Fallout 4 in 2 years of full development + 1 year of partial development with just 150 devs. They probably had 50-100 devs on Starfield during those 3 years of partial size dev team active development and now seem to have at least 300 devs on Starfield, which is 3x what they had on Skyrim and 2x what they had on Fallout 4. So Starfield has more than double the dev time of any previous BGS game with more than double the dev team size.
Last edited by shikamaru317 - on 20 May 2022