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You Can Only Pick One: WoW or FFXIV on Xbox?

WoW 5 33.33%
 
FFXIV 10 66.67%
 
Total:15
Mr.GameCrazy said:

Kinda stinks Starfield and Redfall are delayed to next year, but I would rather see them be polished games than buggy ones.

For sure. I don't get the anger from this decision that I've seen online. The last thing Bethesda would've wanted or even afford to have was another Fallout 76 like launch. I'm just happy that the term "Bethesda Game Studios" and "more polished" were used in the same context.

I mean, Deathloop and Ghostwire: Tokyo were delayed multiple times for Bethesda, and there really wasn't much of a peep about it. Covid has really had an enormous impact on the video game industry, and I'm just glad that a studio that is known for their buggy releases is doing something about it. Although I'm pretty sure Microsoft may had something to do with it lol



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gtotheunit91 said:
shikamaru317 said:

Xbox already has WRPG's covered better than any other genre, between Bethesda Game Studio, Zenimax Online, Playground RPG studio, Obsidian, inXile, and soon to be Blizzard. Going for another big WRPG dev like Bioware or CD Projekt at this point would be overkill, basically every WRPG fan is already going to be buying an Xbox or a gaming PC at some point this generation to play Xbox's WRPG exclusives (or stream them through xCloud), another big WRPG studio acquisition at this point won't really move that much Xbox hardware.

It's JRPG exclusives that Xbox is totally lacking, and therefore JRPG exclusives have the most hardware moving potential for Xbox at this point, increasing their sales in Japan/Asia as well as increasing Xbox sales among western fans of JRPG's.

Yeah, if you look at IPs and studios Xbox has, JRPG's is definitely the biggest missing genre within the company's catalog. 

WRPG's are almost just as covered as FPS's within Xbox lol. 

Technically I think they have more WRPG studios than FPS currently. FPS is just 343, id, and MachineGames currently (assuming Machine is still working on Wolfenstein 3 and didn't cancel it in favor of Indiana Jones), with Arkane Austin's Redfall leaked screenshots suggesting it offers both FPS and TPS modes. WRPG is BGS, Obsidian, inXile, Playground RPG, and Zenimax Online. After the Activision-Blizzard acquisition closes, Xbox will gain Blizzard for WRPG, and Infinity Ward, Sledgehammer, Treyarch, and Raven for FPS, making WRPG and FPS about neck and neck for their 2 most covered genres (though WRPG will still have more exclusives since all 4 CoD studios will be sticking with multiplatform).

Last edited by shikamaru317 - on 19 May 2022

Square has re-trademarked FF7 Remake Intergrade ahead of the FF7 25th anniversary reveals already scheduled for June, which may be an indication of an Xbox port incoming soon, as I'm hearing that the trademark for the already released PS5 and PC versions didn't need to be renewed yet (it is believed that Sony's timed hat deal will expire in June, 1 year after the PS5 release of FF7 Remake Intergrade).

Now to see if Phil paid for day one Gamepass on it, and if not, if Square thinks Xbox fans are going to give them $70 for it after they made us wait 2 years to play the game ($70 is what they charged for the PC port back in December). 

Last edited by shikamaru317 - on 19 May 2022

shikamaru317 said:

Square has re-trademarked FF7 Remake Intergrade ahead of the FF7 25th anniversary reveals already scheduled for June, which may be an indication of an Xbox port incoming soon, as I'm hearing that the trademark for the already released PS5 and PC versions didn't need to be renewed yet (it is believed that Sony's timed hat deal will expire in June, 1 year after the PS5 release of FF7 Remake Intergrade).

Now to see if Phil paid for day one Gamepass on it, and if not, if Square thinks Xbox fans are going to give them $70 for it after they made us wait 2 years to play the game ($70 is what they charged for the PC port back in December). 

And it was a CRAP port! Arguably the worst PC port in who knows how many years. Requested a refund after only 10 minutes in the game lol.

Idk what state the game is now, but if it's finally fixed, I'm hoping a Steam release is announced along with an Xbox release.

Last edited by gtotheunit91 - on 19 May 2022

Machiavellian said:
konnichiwa said:

You guys always talk about aquisitions, if MS was really serious they would open more studios. I am sure they can attract talent in countries like Japan and have multiple projects if they wanted to.

Its sounds easy but really its not.  Opening a new studio doesn't just happen over night and getting top quality seasoned and experience talent is hard enough as it is.  Acquisitions is the fastest way to get to an already fully functional Dev team.  Think about it this way, how many brand new studios has any of the big OEMS created from scratch.  Even with acquisitions, look how long it takes just to get content going think about how long it can take trying to build a dev studio from the ground up needing key personnel and hoping you can get a full team within a years time.  Each missing peace delays getting things started and slows down production.

I really do not care how MS expand their studios and content but there is no actual right or wrong course, its just time, resources and money.

Hard or not doesn't matter when you have a ton of people who leave their companies and go to kickstarter.  Like Koji with his bloodstained game. At the moment MS is basically doing nothing.






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konnichiwa said:
Machiavellian said:

Its sounds easy but really its not.  Opening a new studio doesn't just happen over night and getting top quality seasoned and experience talent is hard enough as it is.  Acquisitions is the fastest way to get to an already fully functional Dev team.  Think about it this way, how many brand new studios has any of the big OEMS created from scratch.  Even with acquisitions, look how long it takes just to get content going think about how long it can take trying to build a dev studio from the ground up needing key personnel and hoping you can get a full team within a years time.  Each missing peace delays getting things started and slows down production.

I really do not care how MS expand their studios and content but there is no actual right or wrong course, its just time, resources and money.

Hard or not doesn't matter when you have a ton of people who leave their companies and go to kickstarter.  Like Koji with his bloodstained game. At the moment MS is basically doing nothing.

How would you know? We wouldn't know of anything Xbox is working on in Japan for probably several years. All we know is that Xbox Wire just a few months received ago received proper Japanese support and Xbox's Japanese branch has been hiring like crazy. 



gtotheunit91 said:
konnichiwa said:

Hard or not doesn't matter when you have a ton of people who leave their companies and go to kickstarter.  Like Koji with his bloodstained game. At the moment MS is basically doing nothing.

How would you know? We wouldn't know of anything Xbox is working on in Japan for probably several years. All we know is that Xbox Wire just a few months received ago received proper Japanese support and Xbox's Japanese branch has been hiring like crazy. 

Because it is 2022 and its an discussion that started early 2010's....






konnichiwa said:
gtotheunit91 said:

How would you know? We wouldn't know of anything Xbox is working on in Japan for probably several years. All we know is that Xbox Wire just a few months received ago received proper Japanese support and Xbox's Japanese branch has been hiring like crazy. 

Because it is 2022 and its an discussion that started early 2010's....

You mean the era where Xbox themselves barely cared about games anymore and the management that allowed exclusive JRPG's to be made on the 360 were long gone?

I ignore discussions that were made throughout the 2010's because it was not only a dark period for Xbox in general, but it was also years where a lot of work that was being done was just undoing what previous management did that nearly destroyed the Xbox brand as a whole. I still remember when Xbox made an entertainment division for making TV shows and movies lol not even games! I was so happy when Phil shut that division down.

But, Xbox was so close to having the final nail dug into the coffin that the brand basically had to start over from scratch, and that starts with focusing on the brands strengths and continuing to build on top of that. Only then can they further expand. I wasn't even aware that Japan didn't have native Xbox Wire till the announcement was made that they finally did. So clearly investment that hasn't been there either before or just been a long time is FINALLY starting to be made for sure in Japan, just a matter of Xbox finally getting the deal they need to show they're serious about gaining traction in the Japanese market.

If Xbox wants to have any hope of getting a firm plant in Japan, it definitely has to be this generation. If Xbox doesn't make big moves in Japan within the next 5 years or less, I really think all hope will be lost at that point. 

Last edited by gtotheunit91 - on 19 May 2022



konnichiwa said:
Machiavellian said:

Its sounds easy but really its not.  Opening a new studio doesn't just happen over night and getting top quality seasoned and experience talent is hard enough as it is.  Acquisitions is the fastest way to get to an already fully functional Dev team.  Think about it this way, how many brand new studios has any of the big OEMS created from scratch.  Even with acquisitions, look how long it takes just to get content going think about how long it can take trying to build a dev studio from the ground up needing key personnel and hoping you can get a full team within a years time.  Each missing peace delays getting things started and slows down production.

I really do not care how MS expand their studios and content but there is no actual right or wrong course, its just time, resources and money.

Hard or not doesn't matter when you have a ton of people who leave their companies and go to kickstarter.  Like Koji with his bloodstained game. At the moment MS is basically doing nothing.

Hmm but this does not prove your point.  There are plenty of job opportunities out there for any of these devs to join any particular development team.  Instead they decided to go kickstarter so that they can run their own business and do what they want without being under a corporate setting.  Meaning, MS opening a brand new studio is no different from them hiring from an existing studio.  If they wanted a job under another dev studio they would have taken it.  Building studio from scratch is one of those ideals that sound good on paper but doesn't always fit a particular business plan depending on what a company is after.  Also who knows if MS has not tried this route but have not found the right senior people to head a new development studio.  It can take years to fill out key spots.  There are so many open positions out there that its just not a viable option unless you can get someone with a pedigree of experience and also able to fill out a studio in a timely fashion.