shikamaru317 said:
It's just a shame that MS and Ninja Theory sent it out to die. What were they thinking? Of course a multiplayer hero game with only 11 heroes, 5 maps, 2 modes, and nowhere near enough cosmetics at launch wasn't going to have sustainability, and their 20-30 person dev team on the game was nowhere near big enough to output a steady flow of new content post-launch. That game should have been delayed until at least the Holiday season with a launch alongside Series X, if not a full year delay, in order to build up a proper amount of content. I'd guess that they would have needed 20 heroes, 10 maps, 3 or 4 modes, and a good many more cosmetics (including legendary cosmetics) at launch in order to have any chance of long term success.
I can't really blame MS and NT for pulling the plug though, it was clear from about 3 weeks after launch that the game wasn't going to be sustainable long term, player counts were just too low. Ninja Theory has mostly been bleeding devs on my monthly LinkedIn studio size updates since the summer, it was pretty obvious that Bleeding Edge team devs were slowly being laid off, because their multiplayer skill sets couldn't really be transferred to the Hellblade 2 and Insight Project horror teams.
To the BE team's credit, they stuck it out and released 2 new heroes and a good amount more cosmetics post launch, but it just wasn't enough new content fast enough to make up for the low amount of content on release. Kind of surprised MS/NT didn't pull the plug sooner than they did. |
The game would have turned out worse without MS being involved, Bleeding Edge could have damaged Ninja Theory who were always scared of bankruptcy.
The team assigned to it was always too small so the project never had a chance, the framework to sustain it was never there from the beginning. Hope that NT just stick to single player experiences from now on.