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Spade said:

I think it's just Atlus being dumb as fuck to be honest. This game isn't even on PC... Like yeah No Xbox, I understand, but no PC? This is the same dev that was shocked that P4G sold well on PC. 

Think it's time to give up on Atlus on Xbox lol. Like Ryuu said, they act independently from SEGA. 

13 Sentinels is only published by Atlus, it's made by Vanillaware who is a 29-person studio. I believe they are handling Switch port by themselves. So asking them to work on a PC and Xbox port at the same time is a bit too much. Especially considering that the game is very niche and didn't sell that much even on Playstation



 

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derpysquirtle64 said:
Spade said:

I think it's just Atlus being dumb as fuck to be honest. This game isn't even on PC... Like yeah No Xbox, I understand, but no PC? This is the same dev that was shocked that P4G sold well on PC. 

Think it's time to give up on Atlus on Xbox lol. Like Ryuu said, they act independently from SEGA. 

13 Sentinels is only published by Atlus, it's made by Vanillaware who is a 29-person studio. I believe they are handling Switch port by themselves. So asking them to work on a PC and Xbox port at the same time is a bit too much. Especially considering that the game is very niche and didn't sell that much even on Playstation

It's a shame too. Really deserves more attention. Quite a unique experience. I would be concerned that even though the game doesn't look that demanding, I had many times (playing on PS4 Pro) with lots of enemies on the screen that absolutely tanked the frame rate. They're gonna have to optimise it pretty well for Switch.



derpysquirtle64 said:
Spade said:

I think it's just Atlus being dumb as fuck to be honest. This game isn't even on PC... Like yeah No Xbox, I understand, but no PC? This is the same dev that was shocked that P4G sold well on PC. 

Think it's time to give up on Atlus on Xbox lol. Like Ryuu said, they act independently from SEGA. 

13 Sentinels is only published by Atlus, it's made by Vanillaware who is a 29-person studio. I believe they are handling Switch port by themselves. So asking them to work on a PC and Xbox port at the same time is a bit too much. Especially considering that the game is very niche and didn't sell that much even on Playstation

Oh I didn't know that. Guess it's not the best example of Atlus on Xbox. But last one was Catherine on 360 though. Maybe we'll see if things change, but I'm doubtful. 



Shaunodon said:
derpysquirtle64 said:

13 Sentinels is only published by Atlus, it's made by Vanillaware who is a 29-person studio. I believe they are handling Switch port by themselves. So asking them to work on a PC and Xbox port at the same time is a bit too much. Especially considering that the game is very niche and didn't sell that much even on Playstation

It's a shame too. Really deserves more attention. Quite a unique experience. I would be concerned that even though the game doesn't look that demanding, I had many times (playing on PS4 Pro) with lots of enemies on the screen that absolutely tanked the frame rate. They're gonna have to optimise it pretty well for Switch.

I was indeed unpleasantly surprised that the game only did ship 500k, hopefully Switch port helps it to go over 1m sales. As for performance I'd like to see how the last mission will look like on Switch.



 

Honestly, that 13 Sentinels game looks like a handheld game. The visuals in combat mode alone don't make me want to play it. Zero interest.



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For the 15th birthday Microsofoft told us some interesting numbers: https://news.xbox.com/en-us/2016/11/15/celebrating-15-years-xbox/

Number of players: 222,468,423
Number of total gaming hours: 100,539,390,670
Number of total multiplayer hours: 29,000,304,183
Number of Achievements unlocked: 32,667,582,157
Gamerscore racked up: 572,605,554,587
Highest Gamerscore: 1,416,465
Number of Xbox Live friendships made: 4,233,891,482

Have they updated some of these cumulative numbers since then? I expected at least some total numbers for the 20th birthday.

Especially the numbers of total gaming hours would be interesting. Two years ago they were showing 4.28 billion game hours per month... so around 50 billion gaming hours per year in 2019 - 2021, probably less in the years 2016 - 2018?



FH4 is currently on sale for $20 on Steam, and the player count has skyrocketed! Even surpassing FH5. It's not like concurrent player counts are dropping for FH5 either :)



343 decides to throw a surprise weekly challenge when you complete all the others which is annoying. Then add to the fact getting anything above a killing spree of 5 only counts as one spree for the challenge is a wtf decision. I have to let myself die to keep progressing. What kind of ass backwards logic is this? The challenge is getting 5 killing sprees in fiesta, so why doesn't it count towards the event? Ranting a bit, but I'm really annoyed with this design choice.



I feel so bad for the 343 developers who created the game and the hard work that went into it to make the Halo game we've all been wanting, only for the issues to be regarding decisions they had no control over. I know Brian Jarrard said the teams are getting a much needed break, but because of poor decision making, those teams are gonna be put in a brutal grind to get these problems fixed asap the second they get back to work.



smroadkill15 said:

343 decides to throw a surprise weekly challenge when you complete all the others which is annoying. Then add to the fact getting anything above a killing spree of 5 only counts as one spree for the challenge is a wtf decision. I have to let myself die to keep progressing. What kind of ass backwards logic is this? The challenge is getting 5 killing sprees in fiesta, so why doesn't it count towards the event? Ranting a bit, but I'm really annoyed with this design choice.

Yeah, alot of people were really annoyed with the ultimate challenge this week, lots of threads on waypoint with lots of posts in each complaining about it. I personally got it in about 2-3 hours, but it seems like quite alot of people have struggled to get 5 killing sprees. Hopefully 343 makes some radical changes to the progression and challenges soon. Pricing as well, they really need to discount all types of store bundles by at least 50%, so that the full armor set bundles drop from $18 to $9 at most. And then make slow store credit earning possible in-game. 

Last edited by shikamaru317 - on 29 November 2021