Ryuu96 said:
Machiavellian said:
I use to work for MS back in the day and the reason they have this contract type of system is very interesting because back when I worked for MS, they fired all their contractors because they lost a legal battle about benefits. MS use to have contractors in the day that were at the company longer then some execs but they never paid benefits for them. Well they got sued and lost and any contractor that works longer than guess what 18 months MS has to pay benefits. It's funny because after they fired all of us, they tried to rehire us later but everyone pretty much had moved on by that time. I doubt MS will remove that limit as they hire a lot of contractors.
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Didn't know you used to work for Microsoft, that's cool.
But jeez, that sounds scummy, Microsoft in the past has been a real piece of work
So what should they do? It has been said that this contract work is the thing that is hurting 343i a lot, folk coming in and having to get adjusted to working there, 18 months isn't really a long amount of time, especially if the game ends up delayed, then they have to leave and can't be re-hired for another 6 months, so you've got to get someone new in, sounds like a real problem for game developers.
I don't think hiring them all is a viable solution as 343i simply wouldn't have the space, Lol. Unless they make a 2nd studio!
So I suppose this explains why Turn 10 is typically very small (100ish) then they balloon to 300+ around a year before release of a Motorsport title, then once it has released they plummet back down.
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This was a long time ago when it was not a big thing to pay benefits to temp employees. Its actually one of the biggest lawsuits that started the whole thing as far as companies paying temps benefits. To age myself, I worked at MS when they first released Windows 95. That should give you some perspective on the time frame when this all went down.
I agree as a developer it usually takes about 2 solid years no matter your experience to really get comfortable with a development environment. The bigger and more complex the longer it takes and if the developers are not seasoned then 18 months is way to short. By they time they are willing to hire again those people will be gone or tied up within another long term project. I am sure this is why paying for support studios is the way to go for a lot of projects as you can just ship out pieces and parts to a project and not worry about that contractor restriction.