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DonFerrari said:
Chazore said:

So I just came across this on Nvidia's twitter:

And it doesn't make any sense at all. They haven't detailed what's going on, when this is coming out, which version of Minecraft this is even for. I'm not going to shell out for an RTX GPU, because as it currently stands, the cheapest one is pitiful in terms of performance, and the top range models still take a hit in performance with RT , as well as resolutions, and ofc the price tag is too high for my liking. I think I'll be sticking with my current shaders, because I don't need to wait what could be another year or more, and having to sell one of my kidneys.

For me 4k and Raytracing is a monstruos waste for Minecraft

Raytracing makes it look like a completely different game, way better. Especially the water. In what way is it a waste?



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Chazore said:
Ganoncrotch said:

-snip-

So I just came across this on Nvidia's twitter:

And it doesn't make any sense at all. They haven't detailed what's going on, when this is coming out, which version of Minecraft this is even for. I'm not going to shell out for an RTX GPU, because as it currently stands, the cheapest one is pitiful in terms of performance, and the top range models still take a hit in performance with RT , as well as resolutions, and ofc the price tag is too high for my liking. I think I'll be sticking with my current shaders, because I don't need to wait what could be another year or more, and having to sell one of my kidneys.

While I haven't done any experiments with it myself, basic ray tracing was brought to many non-RTX cards in a driver update a few months back. I have an 8GB 1070 which can be acquired for $300-ish if you buy at the right time, and it looks like it is supported in this update.

But yeah, Minecraft is a strange game to offer this feature, but maybe because of it's low spec requirements, these effects could be achieved with a non-RTX card. No idea, really :P



Barkley said:
DonFerrari said:

For me 4k and Raytracing is a monstruos waste for Minecraft

Raytracing makes it look like a completely different game, way better. Especially the water. In what way is it a waste?

The game have a very simplistic and ugly looking on it, so I see waste on anything put on it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:

For me 4k and Raytracing is a monstruos waste for Minecraft

Honestly, 4k is a waste to me as well, but I find that shaders can give a bit more colour/life to the a lot of objects in minecraft, as well as the sunrise and sunsets:

RaptorChrist said:

While I haven't done any experiments with it myself, basic ray tracing was brought to many non-RTX cards in a driver update a few months back. I have an 8GB 1070 which can be acquired for $300-ish if you buy at the right time, and it looks like it is supported in this update.

But yeah, Minecraft is a strange game to offer this feature, but maybe because of it's low spec requirements, these effects could be achieved with a non-RTX card. No idea, really :P

Well, MJ did post on their own website, that they will be working on a new rendering engine, which will likely include options for RT. It may be partial for those without RTX cards, it may not, but I'm excited to see what it will bring to the table either way. 

Personally, I want all the options that optifine gives the user to tweak with.



               

Chazore said:
DonFerrari said:

For me 4k and Raytracing is a monstruos waste for Minecraft

Honestly, 4k is a waste to me as well, but I find that shaders can give a bit more colour/life to the a lot of objects in minecraft, as well as the sunrise and sunsets:

RaptorChrist said:

While I haven't done any experiments with it myself, basic ray tracing was brought to many non-RTX cards in a driver update a few months back. I have an 8GB 1070 which can be acquired for $300-ish if you buy at the right time, and it looks like it is supported in this update.

But yeah, Minecraft is a strange game to offer this feature, but maybe because of it's low spec requirements, these effects could be achieved with a non-RTX card. No idea, really :P

Well, MJ did post on their own website, that they will be working on a new rendering engine, which will likely include options for RT. It may be partial for those without RTX cards, it may not, but I'm excited to see what it will bring to the table either way. 

Personally, I want all the options that optifine gives the user to tweak with.

I have no doubt it improves the visual, but to me that is like making a turd shine.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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DonFerrari said:

I have no doubt it improves the visual, but to me that is like making a turd shine.

Oh yeah. I started out liking the vanilla look, but these days I roll with shader and resource packs, to spruce the game up, because you can only live with vanilla textures for so long, that it becomes dull to look at.