Forums - Nintendo Discussion - Tetris knows Pro's D-Pad sucks

Do you have an issue with Pro's D-Pad?

Yes 10 32.26%
 
No 16 51.61%
 
What? 4 12.90%
 
I only play 3D 1 3.23%
 
Total:31
Hiku said:

How about you change it to something like "Nintendo may know that Pro's D-pad sucks"?

I had forgotten how serious VGC sometimes is.

Updated title and OP



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TomaTito said:
Hiku said:

How about you change it to something like "Nintendo may know that Pro's D-pad sucks"?

I had forgotten how serious VGC sometimes is.

Updated title and OP

You brought up the idea.
Though I don't think it's unreasonable to have the thread title accurately describe the content. We tend to get reports for a lot less, and it can create unnecessary extra work for the moderators to review them.

Anyway, I'm more interested in hearing your thoughts on our discussion.
Do you disagree with the idea that a publisher wouldn't be the ones to decide how Ken gets balanced, and that Dimps should implement the change into the game, but rather simply review that the content of a balance patch is what the developers claim?

Last edited by Hiku - on 05 April 2019

OTBWY said:
It's not just Nintendo. The whole industry just forgot how to make good d-pads.

sadly seems so.

Pinkie_pie said:
The ds4 d pad is the best. I never find myself hitting the wrong direction by accident. nintendo and microsoft should use the dualshock d pad for their next controller

That would be quite shocking to me, considering that the ones on the previous generations sucked hard imo. I didn't hit wrong directions either (which, considering they're basically 4 different buttons on those like on the Joycons, is hardly amazing), but my fingers hurt after just a couple of minutes while I could go on forever on Nintendos or Segas controllers. I could never play more than 20 minutes of Sould Calibur 3 without a break for my left thumb, for instance.



Hiku said:

You brought up the idea.
Though I don't think it's unreasonable to have the thread title accurately describe the content. We tend to get reports for a lot less, and it can create unnecessary extra work for the moderators to review them.

Anyway, I'm more interested in hearing your thoughts on our discussion.
Do you disagree with the idea that a publisher wouldn't be the ones to decide how Ken gets balanced, and that Dimps should implement the change into the game, but rather simply review that the content of a balance patch is what the developers claim?

I know I did, because I thought that's were the conversation was going,
and yeah don't think I would want to do online modding again.

I think that a publisher does have some weight in the development of a game, we've heard stories of publishers killing the general direction of games in the past, still this is a very specific part related to controls. You might be right that developers know their ins and out of their software plus are more capable on tweaking that, but a publisher might still have some say in that. Depends how much of a control freak they are, and we know Nintendo.

Anyways, this could all just be me jumping into conclusions in order to shoe-in a discussing of the Pro's D-Pad which I have had issues in the past.



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CladInShadows said:
QUAKECore89 said:
Better get the aftermarket controller for better designed d-pads, the first party d-pads are nearly useless for movements nowadays.

You mean like this one? I got this because it was considerably cheaper and it's actually become my default controller for Switch and PC.

D-Pad on that i'm sure is great.  8BitDo has been hitting out the park with their controllers.  I do much prefer good grips, though I do of course use non grip-able 8BitDo controllers for the nostalgias.



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Nothing beats the PS4's D-pad, it's so good I often play modern games with it instead of the analogue, just played the messages all the way through with the D-pad and it was glorious. I don't know why it is so hard for companies to stop thos nonsense of just planting a piece of plastic with pointed edges where the D-pad should be and instead great seperare buttons, maybe Sony has a pattern on that or something so perhaps, at least thin the middle to be no bigger than the fingers, sure it doesn't look as cool but there is a lot to be said for functionality. If Sony follow this trend with the DS5, I'll loose my shit, I won't be paying 60 euro every 12-18 months (or 6 months if I'm playing FF14) if they change the stylings to be more cool looking without the funionality it has over all. I also hate this trend of controllers getting bigger, the closer buttons are together the quicker you can get your fingers to them. #ReduceThe SizeOfTheDS5.



 

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I know this thread has gone off the original topic, but just wanted to say that the "low sensitivity" setting in Tetris 99 works great for me when using a Pro controller. I have yet to have faulty hard drop in 4 games, and it happened 1-2 times per game prior to the update. (I still prefer the feel of joy-cons in this particular game, however.)



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dharh said:
CladInShadows said:

You mean like this one? I got this because it was considerably cheaper and it's actually become my default controller for Switch and PC.

D-Pad on that i'm sure is great.  8BitDo has been hitting out the park with their controllers.  I do much prefer good grips, though I do of course use non grip-able 8BitDo controllers for the nostalgias.

I don't miss the grips when I use this thing honestly.  It's been my default Sekiro controller and it's been working well.

That being said, I'll probably pick up one of their grip models when they're released.

And yes, the d-pad is fantastic.