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Forums - Nintendo Discussion - Capcom did it again to Switch! :( [Resident Evil]

S.Peelman said:
Capcom makes it hard for me to actually get their games. I want to buy and play them, they make good games.

I don’t even care about the pricing, but then there’s all this digital only, half-download, only physical in a collection, region specific retail release crap.

I mean jeez just release the d*mn games normally!

Just highlighting the important bits lol

COMMON SENSE THOSE ARE AND ONE DAY IT MAY CLICK LOL.



 

 

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Cobretti2 said:
Megiddo said:

How did Nintendo price those Bayonetta ports? Was it similar to how the Resident Evil Collection put out by Capcom will be priced, with similar method of only one game on cartridge with the other being a digital download code?

Here Bayonetta 2 was sold at the same price as any single Nintendo game.

The difference here is they sold the game as Bayonetta 2, plus a bonus code to download 1.

This is Capcom calling it Resident Evil Origins Collection. A collection should contain the full content on the physical media. It leaves dangerous grounds here.

What is stopping EA from doing a FIFA Collection of every FIFA game ever made and all being digital but 1 lol

Would the full size game fit on a standard switch cartridge? A quick google shows it takes up 27 GB after install on the ps4. Has that changed for the switch?



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Capcom will learn the hard way. As every other indie and most 3rd party developers are enjoying satisfying sales, these RE games will languish and no one will buy them.

Given how they used to be Nintendo exclusives, one would have hoped that Capcom knows and acknowledges the fans and the past of these particular titles. They will suffer through lack of sales as Nintendo fans now have plenty of options for excellent games that are not overpriced.



Bandorr said:

Would the full size game fit on a standard switch cartridge? A quick google shows it takes up 27 GB after install on the ps4. Has that changed for the switch?

File sizes look identical on Switch. The two games would fit on a 32 GB game card which is currently the most expensive option, but that wouldn't be a problem because of Capcom rising the price by $20. The costs for a higher capacity game card would be more than covered. But instead Capcom cheaps out again and adds a ridiculous proft margin for themselves.

An alternative would be data compression to use a smaller game card. The example of Crash Bandicoot N.Sane Trilogy has a compression ratio of roughly 4:1, so on Switch it's sold on an 8 GB game card, which according to ZhugeEX, costs a third party the same as a Blu-ray copy on PS4 and XB1.

While 16 GB and 32 GB game cards have higher reproduction costs than the smaller sizes, it's nowhere near what third parties want people to believe. The retail price could be raised by $5 to cover the additional costs, but a minimum of $10 has been the case. This even includes games that were shipped on 8 GB game cards. Of course not all third parties have employed such practices, but some of them seem to be convinced that they can trick people into believing that cards and cartridges are exactly the same thing, therefore a copy pressed on a card has to be more expensive than pressing a Blu-ray.

The bottom line in this specific case is that Capcom had various options to make RE Zero and Remake a true physical collection and at the same time at a lower price. They couldn't be bothered once again. (Thread title already gives it away that shady practices are common for Capcom.)



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I would've bought Resident Evil 0 + 1 on a 32 GB card, with no complaints about the high price. I would've bought the games for 20 Euros each on the eShop with no complaints as these are remasters and I get if there is no retail release for such titles. But this? A 16 GB card does not even remotely justify that price increase.



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RolStoppable said:
Bandorr said:

Would the full size game fit on a standard switch cartridge? A quick google shows it takes up 27 GB after install on the ps4. Has that changed for the switch?

File sizes look identical on Switch. The two games would fit on a 32 GB game card which is currently the most expensive option, but that wouldn't be a problem because of Capcom rising the price by $20. The costs for a higher capacity game card would be more than covered. But instead Capcom cheaps out again and adds a ridiculous proft margin for themselves.

An alternative would be data compression to use a smaller game card. The example of Crash Bandicoot N.Sane Trilogy has a compression ratio of roughly 4:1, so on Switch it's sold on an 8 GB game card, which according to ZhugeEX, costs a third party the same as a Blu-ray copy on PS4 and XB1.

While 16 GB and 32 GB game cards have higher reproduction costs than the smaller sizes, it's nowhere near what third parties want people to believe. The retail price could be raised by $5 to cover the additional costs, but a minimum of $10 has been the case. This even includes games that were shipped on 8 GB game cards. Of course not all third parties have employed such practices, but some of them seem to be convinced that they can trick people into believing that cards and cartridges are exactly the same thing, therefore a copy pressed on a card has to be more expensive than pressing a Blu-ray.

The bottom line in this specific case is that Capcom had various options to make RE Zero and Remake a true physical collection and at the same time at a lower price. They couldn't be bothered once again. (Thread title already gives it away that shady practices are common for Capcom.)

So they are charging more. But instead of that "covering" the cost of the cartridge they are also going download for most of it.

Interesting, thanks.



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Bandorr said:
Cobretti2 said:

Here Bayonetta 2 was sold at the same price as any single Nintendo game.

The difference here is they sold the game as Bayonetta 2, plus a bonus code to download 1.

This is Capcom calling it Resident Evil Origins Collection. A collection should contain the full content on the physical media. It leaves dangerous grounds here.

What is stopping EA from doing a FIFA Collection of every FIFA game ever made and all being digital but 1 lol

Would the full size game fit on a standard switch cartridge? A quick google shows it takes up 27 GB after install on the ps4. Has that changed for the switch?

It doesn't matter, there is a cart available. most people would pay the extra 10 to get the full game.We don't want broken physical games.



 

 

Cobretti2 said:
Bandorr said:

Would the full size game fit on a standard switch cartridge? A quick google shows it takes up 27 GB after install on the ps4. Has that changed for the switch?

It doesn't matter, there is a cart available. most people would pay the extra 10 to get the full game.We don't want broken physical games.

Or it could be only a loud minority willing to pay the extra $10 and the rest are fine with a partial download.

Unless they'll offer two versions of the game (one with all data on a big cartridge for $10 extras and one with a partial download on a smaller cartridge, but for $10 less) we'll never know.



Conina said:
Cobretti2 said:

It doesn't matter, there is a cart available. most people would pay the extra 10 to get the full game.We don't want broken physical games.

Or it could be only a loud minority willing to pay the extra $10 and the rest are fine with a partial download.

Unless they'll offer two versions of the game (one with all data on a big cartridge for $10 extras and one with a partial download on a smaller cartridge, but for $10 less) we'll never know.

Lol when the "partial download" on some of these releases is 70%, you may as well call it a digital release.

I agree, unfortunately there is no solid evidence what would happen in this scenario. However we can work with the best we got. When staff members tell you people cancel their preorder on games that require downloads and they had to start advertising it upfront so people knew what they were buying indicates that this is a problem to a fair few customers. Even the price drops you see on those are much quicker and greater than on full game. How big this issue? no one knows but enough to make stores change the way they advertise the games.