Alright after looking at the Let's Go games I see what OP means. I don't think it is nearly as bad as OP makes it out to be, but things clearly need to be upgraded, even if ever so slightly. I'll just point some things out...
The semi-circle parts of the ring don't have enough side segments. In layman's terms this means they look like a stop sign, instead of a circle. The sad part is that this can be fixed by sliding a dial in 3DS Max. It's a two second fix. If you look closely at the boy's sleeve you can see the same sort of issue.
Past the first set of trees, we just have a skybox textured to look like trees. Creating some low poly landscape and then dropping copies of the first two trees onto it wouldn't' take more than 15 minutes.
The part where Charizard's arm connects to his body needs some cleanup. It looks like they just slapped a smoothing group on a low poly connection and called it a day. You can see the same sort of problem where his neck connects to his head.
Everything about the mouth and teeth are too low poly. The teeth are just six sided cones. Borderline N64 era stuff there. The corners of the mouth just connect with zero chamfering. Fixing these things would take five or ten minutes in a modeling program.
The Whiskers need more horizontal segments. This whole model just needs to be redone with 50% more polygons.
Venusaur's toes look like they are right out of an N64 game.
At first I thought this was just a thread asking that Gamefreak suddenly get on the level of the Odyssey or Xenoblade staff. But now I have to admit that all these models need fixing and these are things that even I could do in my spare time. And I'm not very good at 3D modeling.
Edit: And all pokemon eyes should be their own seperate semicircles at this point. There should be a little bit of depth to the eyes. Instead there's usually just eyes that have been textured in. This works fine for smaller creatures like Pikachu, but not for Charizard, or big characters.
Last edited by Cerebralbore101 - on 21 January 2019