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Forums - Gaming Discussion - Devil May Cry 5 is the Best Looking 60 fps game on consoles

GOWTLOZ said:
CGI-Quality said:

Yes, the X! A current gen machine. :P

Are you doing this on purpose? xD

You'll be moderated for derailing the topic and trolling😁

Well... no. I'm simply using your words against you. ;)



                                                                                                                                                           

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GOWTLOZ said:

curl-6 said:

In addition to Gears 4/5 as mentioned by CGI, Hellblade looks absolutely incredible on UE4 and hits 1080p on base PS4 and between 4K and 80% of 4K on the X.

Hellblade is good looking and runs at 1080p but does so at 30 fps. Its also far from being anywhere near as good looking as some PS4 exclusives.

Devil May Cry 5 looks better and runs at 1080p 60 fps on PS4. Doom looks better and mostly runs at 1080p 60 fps on PS4. Gran Turismo Sport looks better and runs at 1080p 60 fps. Red Dead Redemption 2 and Horizon look way better while running at the same resolution and framerate.

Hellblade has a 60fps mode on Pro and X. It takes a resolution hit to do so, but that's cos it was designed as a 30fps title.

And I'd actually say Hellblade looks much better than DMC5; the materials, environments, and player character model are all higher fidelity. I'd also put it above several other games made on the engines you list in the OP, certainly above RE7 and MGS5.

Last edited by curl-6 - on 16 January 2019

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

CGI-Quality said:

While I disagree, a screenshot or video would really help this topic.

You think that would be a given, right? lol



curl-6 said:
GOWTLOZ said:

Hellblade is good looking and runs at 1080p but does so at 30 fps. Its also far from being anywhere near as good looking as some PS4 exclusives.

Devil May Cry 5 looks better and runs at 1080p 60 fps on PS4. Doom looks better and mostly runs at 1080p 60 fps on PS4. Gran Turismo Sport looks better and runs at 1080p 60 fps. Red Dead Redemption 2 and Horizon look way better while running at the same resolution and framerate.

Hellblade has a 60fps mode on Pro and X. It takes a resolution hit to do so, but that's cos it was designed as a 30fps title.

And I'd actually say Hellblade looks much better than DMC5; the materials, environments, and player character model are all higher fidelity. I'd also put it above several other games made on the engines you list in the OP, certainly above RE7 and MGS5.

Character models? Yes. Environments? No. Those were two of the biggest games I covered in 2017 and RE7 was, overall, a few notches above Hellblade there. Environments (AO, deformation, Normal/Bumps, etc, etc...) all go to RE7.

Still, I support your overall point.



                                                                                                                                                           

CGI-Quality said:
curl-6 said:

Hellblade has a 60fps mode on Pro and X. It takes a resolution hit to do so, but that's cos it was designed as a 30fps title.

And I'd actually say Hellblade looks much better than DMC5; the materials, environments, and player character model are all higher fidelity. I'd also put it above several other games made on the engines you list in the OP, certainly above RE7 and MGS5.

Character models? Yes. Environments? No. Those were two of the biggest games I covered in 2017 and RE7 was, overall, a few notches above Hellblade there. Environments (AO, deformation, Normal/Bumps, etc, etc...) all go to RE7.

Still, I support your overall point.

Fair enough. I guess RE7 just really didn't wow me, I mean it doesn't look bad by any means but it just looked merely decent; character skin looked rubbery, specular was overly aggressive in an almost 7th gen kinda way, and a lot of the textures looked really blurry. Still, I am by no means an expert so you'd know better than me.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

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curl-6 said:
CGI-Quality said:

Character models? Yes. Environments? No. Those were two of the biggest games I covered in 2017 and RE7 was, overall, a few notches above Hellblade there. Environments (AO, deformation, Normal/Bumps, etc, etc...) all go to RE7.

Still, I support your overall point.

Fair enough. I guess RE7 just really didn't wow me, I mean it doesn't look bad by any means but it just looked merely decent; character skin looked rubbery, specular was overly aggressive in an almost 7th gen kinda way, and a lot of the textures looked really blurry. Still, I am by no means an expert so you'd know better than me.

Oh, you're forgiven. People seem to have forgotten how good the game looked at the time (understandable, since it also had to go up against BFII that year :P)

 

 



                                                                                                                                                           

CGI-Quality said:
GOWTLOZ said:

Are you doing this on purpose? xD

You'll be moderated for derailing the topic and trolling😁

Well... no. I'm simply using your words against you. ;)

 

curl-6 said:
GOWTLOZ said:

Hellblade is good looking and runs at 1080p but does so at 30 fps. Its also far from being anywhere near as good looking as some PS4 exclusives.

Devil May Cry 5 looks better and runs at 1080p 60 fps on PS4. Doom looks better and mostly runs at 1080p 60 fps on PS4. Gran Turismo Sport looks better and runs at 1080p 60 fps. Red Dead Redemption 2 and Horizon look way better while running at the same resolution and framerate.

Hellblade has a 60fps mode on Pro and X. It takes a resolution hit to do so, but that's cos it was designed as a 30fps title.

And I'd actually say Hellblade looks much better than DMC5; the materials, environments, and player character model are all higher fidelity. I'd also put it above several other games made on the engines you list in the OP, certainly above RE7 and MGS5.

 

CGI-Quality said:
curl-6 said:

Hellblade has a 60fps mode on Pro and X. It takes a resolution hit to do so, but that's cos it was designed as a 30fps title.

And I'd actually say Hellblade looks much better than DMC5; the materials, environments, and player character model are all higher fidelity. I'd also put it above several other games made on the engines you list in the OP, certainly above RE7 and MGS5.

Character models? Yes. Environments? No. Those were two of the biggest games I covered in 2017 and RE7 was, overall, a few notches above Hellblade there. Environments (AO, deformation, Normal/Bumps, etc, etc...) all go to RE7.

Still, I support your overall point.

You guys are missing the point here. Compare Hellblade and Devil May Cry 5 on PS4 for instance. Devil May Cry 5 has better materials and volumetric effects, lots more enemies on screen and they look comparable in other areas, but Hellblade is running at 30 fps and DMC at 60 fps. Same for Xbox One X, they might run at the same framerate but to achieve that Hellblade is running at much lower resolution than DMC. DMC looks amazing while NOT sacrificing either resolution else framerate, which is why the engine is impressive and nothing on Unreal Engine has achieved the same.



GOWTLOZ said: 

You guys are missing the point here. Compare Hellblade and Devil May Cry 5 on PS4 for instance. Devil May Cry 5 has better materials and volumetric effects, lots more enemies on screen and they look comparable in other areas, but Hellblade is running at 30 fps and DMC at 60 fps. Same for Xbox One X, they might run at the same framerate but to achieve that Hellblade is running at much lower resolution than DMC. DMC looks amazing while NOT sacrificing either resolution else framerate, which is why the engine is impressive and nothing on Unreal Engine has achieved the same.

In what we currently have had hands on with, the base Xbox One struggles to get to 60 fps and isn't there consistently enough for the 60 fps cap to be meaningful. Granted, this is pre-release code that's definitely months old but it's all we have to go by.

https://www.youtube.com/watch?v=yxAh9LPqkCE

In addition, as others have stated, the teams using UE4 generally have lower budgets and development windows (which might be why they're using an off the shelf engine instead of developing a proprietary one in the first place) so the output of UE4 is skewed to look worse than the engine is actually capable of. Yeah, it won't get to the point of something that's purpose built for the features it's going to use but it will get fairly close when used well (80-95%).

But it's also disingenuous to say something that's 1080p60 is automatically technically superior to something that's 900p60 with 1) little description of the actual effects or quality (i.e. sampling) of effects enabled as well as speaking to how well that 60 fps target is consistently hit. Something can use a lower number of samples but be tailor made to produce a certain look that ends up looking better than something that's more technically demanding. This is where the purpose built nature of proprietary engines makes the difference. Even so though, UE4 has found fairly good uses to fit your goal posts set in this thread. SF5 and DBFighterZ both hit 1080p60 with next to no issues on base PS4 and show the engine's flexibility to artistic expression and effects. Deracine also hit lofty goals using UE4 on base PS4 hardware used for VR. Ace Combat should be 60fps as well (not sure about resolution). And of course there's Fortnite, GRID, Injustice 2, and Lawbreakers that all manage that target, and the upcoming Mortal Kombat 6 and Jump Force that are aiming to hit 1080p60 with some pretty incredible use of details and effects. 

Finally, when it comes to GPU tech I've personally experienced better performance in UE3/4 when using nVidia hardware vs AMD hardware and I'm not alone. This adds an additional skew when it comes to UE4 on consoles, meanwhile the Switch is doing quite well with it (see the new Yoshi game and Snake Pass on Switch vs PS4 scaling better than most other titles).

These are just all things to take into consideration before making a generalization that UE4 is "a failure".



GOWTLOZ said: 
CGI-Quality said:

Character models? Yes. Environments? No. Those were two of the biggest games I covered in 2017 and RE7 was, overall, a few notches above Hellblade there. Environments (AO, deformation, Normal/Bumps, etc, etc...) all go to RE7.

Still, I support your overall point.

You guys are missing the point here. Compare Hellblade and Devil May Cry 5 on PS4 for instance. Devil May Cry 5 has better materials and volumetric effects, lots more enemies on screen and they look comparable in other areas, but Hellblade is running at 30 fps and DMC at 60 fps. Same for Xbox One X, they might run at the same framerate but to achieve that Hellblade is running at much lower resolution than DMC. DMC looks amazing while NOT sacrificing either resolution else framerate, which is why the engine is impressive and nothing on Unreal Engine has achieved the same.

I missed none of the point, because I didn't compare DMC to Hellblade. But, since you threw out those graphical effects, I'll bite (you'd do best to spare yourself from this from now on ) :P

When talking 'materials', you have to understand what that means. What materials? DMC isn't out yet, so I haven't had time to dissect it, but Hellblade (Senua specifically), I have:

 

The girl contains a canvas of 8K materials (that is 8192x8192 ~ though in fairness, that may have been reduced for console). Regardless, I haven't seen DMC's yet, but none of its character models quite achieve the look of Senua:

 

 

All in-game. Sometimes, even the size of the maps are irrelevant, because when talking 'better materials', you can achieve some fantastic results without creating massive material planes. Next ~ I haven't seen anything special from DMC's environments (though, again, I haven't had time with it, so that view may change after March 8). Enemies on screen? Well, that may be, but when talking sheer graphical might, it still doesn't help DMC to leapfrog Hellblade. Not from what I've seen. 

One last thing you need to learn about.....sacrifices. There will always be sacrifices. Especially if a game has to run  efficiently on consoles. Don't let some of the developer hyperbole cloud these discussions. They're making sacrifices in DMC, just like they did in Hellblade and so on and so forth.  



                                                                                                                                                           

GOWTLOZ said:

You guys are missing the point here. Compare Hellblade and Devil May Cry 5 on PS4 for instance. Devil May Cry 5 has better materials and volumetric effects, lots more enemies on screen and they look comparable in other areas, but Hellblade is running at 30 fps and DMC at 60 fps. Same for Xbox One X, they might run at the same framerate but to achieve that Hellblade is running at much lower resolution than DMC. DMC looks amazing while NOT sacrificing either resolution else framerate, which is why the engine is impressive and nothing on Unreal Engine has achieved the same.

DMC5 doesn't have better materials than Hellblade. Skin for example is much more nuanced and organic in Hellblade. 

Honestly, DMC5 doesn't look all that impressive on the whole, to me anyway. It certainly doesn't look bad, but it's environments are generally quite sparse and its characters significantly less sophisticated than Hellblade's. In order to run at 1080p/60, it sacrifices detail.

Last edited by curl-6 - on 16 January 2019

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.