I mean, you can stop pretending that I said that all support would stop. Like I explained before, the amount of games (triple A) that will trickle onto the system will become less as a "gen" goes on. Why? Because as hardware progresses and games become bigger, more complex and ultimately more complex, more time and money will have to be put into it. As I said before too, Japan primarily develops games for the Japanese audience first, then ports it over. When the audience becomes less, what do you think they will invest in? A cheaper and less costly device? Or a expensive device that requires more work and time and might not have the Japanese audience? The truth is, Nintendo is going to be more and more dominant in Japan. And as time goes on, this upset will generate more exclusives that might not come to other platforms as fast. Because 1: the audiences interest and 2: the appeal and association of these platforms. And it doesn't really mean big games perse, maybe a very very early example of such game is Octopath Traveler. And let me remind you, I am talking about Japan and the Japanese oriented market only. What goes on outside of that market is completely different.
TBH you are making a lot of assumptions. Just being a weaker system doesn’t translate to ease of developments right away.
Just being a powerful machine doesn’t translate costly for them by default.
Why would we limit our discussion in Japan sales only?
I can name you games that are doing great outside Japan.
Cold Steel in Asia (China), Super Robot Wars in asia, Persona, Yakuza, Nier, Naruto, DragonBall, Final Fantasy, Monster Hunter World, Tekken, Resident evil, Nioh
Multi-plat is the most viable option.
Why limit your sales on one System if you can sell more with PS-Ninty combo.
You cited octopath but that is just one example of the few.
I will asked you again, what games are we talking about? Publishers?
What's not traditional about MHW?
It's simplified and streamlined. I don't say that is bad, for more casual players it is actually a good thing. But there is also the more traditional core group of players like me, who wants to take more care, learn more about the monsters behaviour (for instance where it does flee to instead of using an instacheat showing you the direction), preparing for a hunt with careful consideration and so on. Actually - funny enough - the situation is comparable with Pokemon core and Pokemon Let's Go. Let's Go is great as a spinoff for more casual players and new players to the franchise. Still the core group of players remains and what's why it is great next year the core Pokemon drops. If Capcom does similar things - releasing MonHun World and classic MonHun in parallel, then this is great. If they drop one group of players like hot potatoes, then it is stupid. But well, Capcom does stupid regularly, so it is possible.
I see it as Traditional with improve mechanics. I don’t see it as casualized because I don’t consider it as a casual game. It’s still a hard game.
Just because it’s easier doesn’t mean it easy for the casual crowd to play. I think we just to agree to disagree then.
And I see why they did it because it’s really easy to get lost on the areas especially with Coral Highlands